Empire of Dust

A Psi-Tech Novel

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To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the first book in this exciting sci-fi adventure

Mega corporations, more powerful than any one planetary government, use their agents to race each other for resources across the galaxy. The agents, or psi-techs, are implanted with telepath technology. The psi-techs are bound to the mega-corps -- that is, if they want to retain their sanity.

Cara Carlinni is an impossible thing – a runaway psi-tech. She knows Alphacorp can find its implant-augmented telepaths, anywhere, anytime, mind-to-mind. So even though it’s driving her half-crazy, she's powered down and has been surviving on tranqs and willpower. So far, so good. It’s been almost a year, and her mind is still her own.

She’s on the run from Ari van Blaiden, a powerful executive, after discovering massive corruption in Alphacorp. Cara barely escapes his forces, yet again, on a backwater planet, and gets out just in time due to the help of straight-laced Ben Benjamin, a psi-tech Navigator for Alphacorp’s biggest company rival.

Cara and Ben struggle to survive a star-spanning manhunt, black-ops raids, and fleets of resource-hungry raiders. Betrayal follows betrayal, and friends become enemies. Suddenly the most important skill is knowing whom to trust.
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About the author

Jacey Bedford has a string of short story publication credits on both sides of the Atlantic. She lives a thouand feet up on the edge of the Yorkshire Pennines in a two hundred year stone house. She has been a librarian, postmistress, rag-doll maker, and a folk singer in an a cappella trio. She can be found at jaceybedford.co.uk or on Twitter at @JaceyBedford.
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Additional Information

Publisher
Penguin
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Published on
Nov 4, 2014
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Pages
544
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ISBN
9780698173217
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Language
English
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Genres
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Space Opera
Fiction / Thrillers / Technological
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the third book in this exciting sci-fi adventure

In a galaxy where the super-powers are the megacorporations, and ambitious executives play fast and loose with ethics in order to secure resources, where can good people turn for help? The megacorps control the jump gates and trade routes. They use psi-techs, implant-enhanced operatives with psionic abilities, who are bound by unbreakable contracts.

Psi-tech Cara Carlinni once had her mind turned inside out by Alphacorp, but she escaped, found her place with the Free Company, and now it's payback time. 

Ben Benjamin leads the Free Company, based on the rogue space station, Crossways. The megacorps have struck at Crossways once—and failed—so what are they planning now? Crossways can't stand alone, and neither can the independent colonies, though maybe together they all have a chance.

But something alien is stirring in the depths of foldspace. Something bigger than the squabbles between megacorporations and independents. Foldspace visions are supposed to be a figment of the imagination.

At least, that's what they teach in flight school. Ben Benjamin knows it's not true. Meeting a void dragon was bad enough, but now there's the Nimbus to contend with. Are the two connected? Why do some ships transit the Folds safely and others disappear without a trace?

Until now, humans have had a free hand in the Galaxy, settling colony after colony, but that might change because the Nimbus is coming.
To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the third book in this exciting sci-fi adventure

In a galaxy where the super-powers are the megacorporations, and ambitious executives play fast and loose with ethics in order to secure resources, where can good people turn for help? The megacorps control the jump gates and trade routes. They use psi-techs, implant-enhanced operatives with psionic abilities, who are bound by unbreakable contracts.

Psi-tech Cara Carlinni once had her mind turned inside out by Alphacorp, but she escaped, found her place with the Free Company, and now it's payback time. 

Ben Benjamin leads the Free Company, based on the rogue space station, Crossways. The megacorps have struck at Crossways once—and failed—so what are they planning now? Crossways can't stand alone, and neither can the independent colonies, though maybe together they all have a chance.

But something alien is stirring in the depths of foldspace. Something bigger than the squabbles between megacorporations and independents. Foldspace visions are supposed to be a figment of the imagination.

At least, that's what they teach in flight school. Ben Benjamin knows it's not true. Meeting a void dragon was bad enough, but now there's the Nimbus to contend with. Are the two connected? Why do some ships transit the Folds safely and others disappear without a trace?

Until now, humans have had a free hand in the Galaxy, settling colony after colony, but that might change because the Nimbus is coming.
Frank Herbert's Dune series is one of the grandest epics in the annals of imaginative literature. Selling millions of copies worldwide, it is science fiction's answer to The Lord of the Rings, a brilliantly imaginative epic of high adventure, unforgettable characters, and immense scope.

Decades after Herbert's original novels, the Dune saga was continued by Frank Herbert's son, Brian Herbert, an acclaimed SF novelist in his own right, in collaboration with Kevin J. Anderson. Their New York Times bestselling trilogy, Dune: House Atreides, Dune: House Harkonnen, and Dune: House Corrino, formed a prequel to the classic Herbert series that was acclaimed by reviewers and readers alike. Now Herbert and Anderson, working from Frank Herbert's own notes, reveal a pivotal epoch in the history of the Dune universe, the chapter of the saga most eagerly anticipated by readers: The Butlerian Jihad.

Throughout the Dune novels, Frank Herbert frequently referred to the long-ago war in which humans wrested their freedom from "thinking machines." Now, in Dune: Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the war that will liberate humans from their machine masters. We learn the circumstances of the betrayal that made mortal enemies of House Atreides and House Harkonnen; and we experience the Battle of Corrin that created a galactic empire that lasted until the reign of Emperor Shaddam IV.

Herein are the foundations of the Bene Gesserit Sisterhood, the Suk Doctors, the Order of Mentats, and the mysteriously altered Navigators of the Spacing Guild. Here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange . . . .

Ten thousand years before the events of Dune, humans have managed to battle the remorseless Machines to a standstill . . . but victory may be short-lived. Yet amid shortsighted squabbling between nobles, new leaders have begun to emerge. Among them are Xavier Harkonnen, military leader of the Planet of Salusa Secundus; Xavier's fiancée, Serena Butler, an activist who will become the unwilling leader of millions; and Tio Holtzman, the scientist struggling to devise a weapon that will help the human cause. Against the brute efficiency of their adversaries, these leaders and the human race have only imagination, compassion, and the capacity for love. It will have to be enough.

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