Beginning C for Arduino: Learn C Programming for the Arduino and Compatible Microcontrollers

Apress
6
Free sample

Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. The book blends a narrative that introduces the reader to the C programming language, reinforcing each programming structure with a simple demonstration of how the C programming language can be used to control the Arduino family of microcontrollers as well as Arduino-compatible boards. The author uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching.

Beginning C for Arduino will teach you:
The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own library routines

During the course of the book, you will cover the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.

What you’ll learn The syntax of the C programming language as defined for the Arduino Tried and true coding practices (applicable to any programming language) How to design, code, and debug programs that drive Arduino microcontrollers How to extend the functionality of C How to integrate low cost, off-the-shelf, hardware shields into your own projects Just how enjoyable and satisfying it is to implement a hardware-software design of your own creation Who this book is for

The book is aimed at a complete novice with no programming background. It assumes no prior programming or hardware design experience and is written for creative and curious people who would like to blend a software and hardware learning experience into a single, enjoyable endeavor.

Read more
Collapse

About the author

Dr. Jack Purdum is an educator with 25 years of teaching experience. He has been an amateur radio ("ham") operator for more than 50 years, holds a US patent for imaging software, has authored 16 programming texts, has numerous journal and magazine articles, and is a winner of numerous teaching awards.

Read more
Collapse
3.3
6 total
Loading...

Additional Information

Publisher
Apress
Read more
Collapse
Published on
Nov 28, 2012
Read more
Collapse
Pages
250
Read more
Collapse
ISBN
9781430247760
Read more
Collapse
Read more
Collapse
Read more
Collapse
Language
English
Read more
Collapse
Genres
Computers / Programming Languages / C
Technology & Engineering / Robotics
Read more
Collapse
Content Protection
This content is DRM protected.
Read more
Collapse
Read Aloud
Available on Android devices
Read more
Collapse

Reading information

Smartphones and Tablets

Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.

Laptops and Computers

You can read books purchased on Google Play using your computer's web browser.

eReaders and other devices

To read on e-ink devices like the Sony eReader or Barnes & Noble Nook, you'll need to download a file and transfer it to your device. Please follow the detailed Help center instructions to transfer the files to supported eReaders.
If you’ve heard of Arduino or even used it in your own projects, you probably know that the AVR microcontroller is the brain of the Arduino. In Practical AVR Microcontrollers, you’ll learn how to use the AVR microcontroller to make your own nifty projects and gadgets.

You’ll start off with the basics in part one: setting up your development environment and learning how the "naked" AVR differs from the Arduino. Then you’ll gain experience by building a few simple gizmos and learning how everything can be interconnected.

In part two, we really get into the goodies: projects! Each project will show you exactly what software and hardware you need, and will provide enough detail that you can adapt it to your own needs and parts availability. Some of the projects you’ll make:

An illuminated secret panel A hallway lighting system with a waterfall effect A crazy lightshow Visual effects gizmos like a Moire wheel and shadow puppets

In addition, you'll design and implement some home automation projects, including working with wired and wireless setups. Along the way, you'll design a useable home automation protocol and look at a variety of hardware setups.

Whether you’re new to electronics, or you just want to see what you can do with an AVR outside of an Arduino, Practical AVR Microcontrollers is the book for you.

What you’ll learn How programming the AVR is different from programming an Arduino How to use the Arduino IDE to program the AVR, and when to use AVR Studio How to network your AVR devices and use them in home automation How to add intelligence to your AVR devices How to make games with AVR Who this book is for

Beginning electronics enthusiasts as well as Arduino fans who want to go beyond the Arduino with the AVR microcontroller.

Table of Contents

Part 1: The Basics

1. A Brief History of Microcontrollers

2. Building our AVR Test Bed

3. Arduino and the Naked AVR

4. Moving On!

5. Smarten Up!

6. Conversing Digitally

Part 2: The Projects

7. Introduction to the projects section

8. Good Evening, Mr. Bond! Your Secret Panel

9. Here Kitty, Kitty: Rainbow Beams to Drive Your Pets Crazy

10. WordDune: How Much Do You Really See?

11. A Waterfall of Lights: The Passageway Lighting System

12. Moving to Mesmerize: Small Projects with Nifty Effects

13. Home Automation: Small Projects using CAN Bus Controller Area Networks

Appendix A: Common Components
Appendix B: Digital Electronics Basics
Appendix C: Breadboards

Appendix D: Serial Communications Basics

Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier.

Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK.
Mario Böhmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining how to use the ADK and how standard Arduino boards may differ from Google-branded Arduinos. You aren't tied to specific hardware with this book; use what you have, and this book will show you how. What you’ll learn How different boards work with the ADK How to create your first sketch and project How to work with light and sound How to work with servos and DC motors How to work with photoresistors and thermistors to sense the environment How to make your own capacitive touch game show buzzer How to create your own camera-enabled alarm system Who this book is for

This book is for beginning Arduino and Android enthusiasts, or Arduino developers who want to try out the new Android ADK.

Table of Contents Introduction Andriod and Arduino: Getting to Know Each Other Outputs Inputs Sounds Light Intensity Sensing Temperature Sensing A Sense of Touch Making Things Move Alarm System
ARDUINO for BEGINNERS

ESSENTIAL SKILLS EVERY MAKER NEEDS

Loaded with full-color step-by-step illustrations!

Absolutely no experience needed!

Learn Arduino from the ground up, hands-on, in full color!

Discover Arduino, join the DIY movement, and build an amazing spectrum of projects… limited only by your imagination!

No “geekitude” needed: This full-color guide assumes you know nothing about Arduino or programming with the Arduino IDE. John Baichtal is an expert on getting newcomers up to speed with DIY hardware. First, he guides you gently up the learning curve, teaching you all you need to know about Arduino boards, basic electronics, safety, tools, soldering, and a whole lot more. Then, you walk step-by-step through projects that reveal Arduino’s incredible potential for sensing and controlling the environment–projects that inspire you to create, invent, and build the future!

· Use breadboards to quickly create circuits without soldering

· Create a laser/infrared trip beam to protect your home from intruders

· Use Bluetooth wireless connections and XBee to build doorbells and more

· Write useful, reliable Arduino programs from scratch

· Use Arduino’s ultrasonic, temperature, flex, and light sensors

· Build projects that react to a changing environment

· Create your own plant-watering robot

· Control DC motors, servos, and stepper motors

· Create projects that keep track of time

· Safely control high-voltage circuits

· Harvest useful parts from junk electronics

· Build pro-quality enclosures that fit comfortably in your home

Arduino boards have impressed both hackers and professional engineers. Whether you're a hobbyist or a professional, it isn't just a breadboard and a hazy idea that keeps you going. It's essential to institute a proper design, device instrumentation and, indeed, test your project thoroughly before committing to a particular prototype.

Practical Arduino Engineering begins by outlining the engineering process, from the basic requirements and preliminary design to prototyping and testing. Each and every chapter exemplifies this process and demonstrates how you can profit from the implementation solid engineering principles—regardless of whether you just play in your basement or you want to publicize and sell your devices.

Arduino is a brilliant prototyping platform that allows users to test and iterate design ideas. Imitation by other Arduino makers, hackers and engineers often proves your design's popularity. Practical Arduino Engineering will teach you to follow the engineering process carefully; over time, you will be able to review and improve this process, and even extend its scope.

Practical Arduino Engineering is not purely theoretical. In addition, you'll learn the process of hardware engineering as applicable to Arduino projects, and the importance of the process in each and every project presented in this book.

To set the stage, Practical Arduino Engineering begins by reviewing the Arduino software landscape, then shows how to set up an Arduino project for testing. Even if you already know your compiler toolchain and the basics of Arduino programming, this refresher course can help fill in the gaps and explain why your compiler may spit out certain error messages.

Practical Arduino Engineering then gradually builds up the engineering process, from single devices like LCDs, potentiometers and GPS modules, to the integration of several modules into larger projects, such as a wireless temperature measurement system, and ultimately an entire robot.

The engineering projects become progressively more challenging throughout the first 4 engineering chapters. Next, you'll proceed with simple steps towards the first intelligent part of a robot: the object detector. You'll find yourself teaching your robot how to avoid very hot objects or insurmountable obstacles. The basic design requirements for a complete robot and, indeed, the detailed design and prototyping for robots can be extremely tricky, which is why engineering discipline is invaluable.

Practical Arduino Engineering then enters the world of domestic engineering by introducing home alarm systems—not quite as simple as they seem. A solid, robust system can only be built by following the engineering process detailed in previous chapters, and this section reinforces that process.

You'll then take a step further in your Arduino engineering process: instrumentation and control, and some error messaging using GSM. Control is introduced via the Xbox controller, a very powerful piece of technology able to play a considerable role in robotics projects. Having already learned to control motion and to sense and avoid objects, you'll learn how to debug your Arduino projects of varying complexities via the hardware instrumentation software LabVIEW.

To complete the journey into Practical Arduino Engineering, you'll discover how to use a special Arduino board to rely on Bluetooth Mate Silver for control of domestic and mobile Arduino projects. Using Bluetooth Mate Silver, you'll learn to implement basic engineering design with almost any Arduino project, and be able to justify, build, debug, and extend Arduino-based designs using a solid engineering approach.

Please note: the print version of this title is black & white; the eBook is full color.

What you’ll learn Practical engineering principles: from collecting requirements onwards To instrument Arduino hardware for debugging To build stationary Arduino home projects with varying degrees of complexity To construct Arduino-based robots and vary your design until an optimal solution is reached To add instrumentation software to the hardware design process How to move from being a good hacker to being a solid engineer Who this book is for

This book is geared toward engineers and makers used to a rigorous approach to hardware hacking, Arduino hackers aiming to get to the next level, and Arduino hackers interested in instrumenting their projects using Arduino and other software.

Table of Contents The Process of Arduino Engineering An Arduino Software Review Controlling Robot Motion with a Potentiometer Adding an LCD to the Robot Engineering a GPS Module for the Robot Home Engineering I: Temperature Sensors Object Detection for the Robot Home Engineering II: Alarm System Using Arduino Integrating GSM Technology with the Robot Xbox Controller and the LabVIEW Process Controlling Your Robot: Bluetooth Arduino
Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior.
With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What you’ll learn Start programming quickly with Arduino sketches. Write code that interacts with devices, such as LEDs, sensors, and motors. Work with loops, functions, randomness, and delays in your Arduino projects. Develop a style of writing code that reflects your individuality. Use many of the Arduino libraries to control even more devices. Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for

This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context.

Table of Contents Getting Started Sketching in Code Working With Variables Making Decisions Digital Ins and Outs Analog in, Analog out Functions, Time, and Interrupts Arrays for Arduino Writing New Functions for Arduino Arduino Libraries Arduino Hardware 10 Where to Go from Here? Appendix A: Common Circuits Appendix B: Arduino Math
In just 24 sessions of one hour or less, Sams Teach Yourself Arduino Programming in 24 Hours teaches you C programmingon Arduino, so you can start creating inspired “DIY” hardwareprojects of your own! Using this book’s straightforward, step-by-stepapproach, you’ll walk through everything from setting up yourprogramming environment to mastering C syntax and features, interfacing your Arduino to performing full-fledged prototyping.Every hands-on lesson and example builds on what you’ve alreadylearned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Arduino programming tasks.

Quizzes at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to...

Get the right Arduino hardware and accessories for your needs Download the Arduino IDE, install it, and link it to your Arduino Quickly create, compile, upload, and run your first Arduino program Master C syntax, decision control, strings, data structures, and functions Use pointers to work with memory—and avoid common mistakes Store data on your Arduino’s EEPROM or an external SD card Use existing hardware libraries, or create your own Send output and read input from analog devices or digital interfaces Create and handle interrupts in software and hardware Communicate with devices via the SPI interface and I2C protocol Work with analog and digital sensors Write Arduino C programs that control motors Connect an LCD to your Arduino, and code the output Install an Ethernet shield, configure an Ethernet connection, and write networking programs Create prototyping environments, use prototyping shields, and interface electronics to your Arduino
©2019 GoogleSite Terms of ServicePrivacyDevelopersArtistsAbout Google|Location: United StatesLanguage: English (United States)
By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments Terms of Service and Privacy Notice.