Beginning Object-Oriented Programming with C#

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The ideal beginner's guide to C# and object-oriented programming

Wrox beginners' guides have the perfect formula for getting programming newcomers up and running. This one introduces beginners to object-oriented programming using C# to demonstrate all of the core constructs of this programming framework. Using real-world situations, you'll discover how to create, test, and deliver your programs and how to work with classes, arrays, collections, and all the elements of object-oriented programming.

  • Covers exactly what beginners, even those with no prior programming experience, need to know to understand object-oriented programming and start writing programs in C#
  • Explains the advantages and disadvantages of C#, and tips for understanding C# syntax
  • Explores properties, encapsulation, and classes; value data types; operands and operators; errors and debugging; variables; and reference types
  • Shows how to use statement repetition and program loops, understand arrays and collections, and write your own classes
  • Also covers inheritance and polymorphism

Beginning Object-Oriented Programming with C# uses the tried-and-true Wrox formula for making this popular programming method easy to learn.

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About the author

Jack Purdum, Ph.D., is an established author of more than a dozen programming books. Using his teaching experience as a professor of computer language instruction at Purdue University, he has identified common stumbling blocks for beginning programmers and knows how to teach concepts so readers can understand and code immediately.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

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Additional Information

Publisher
John Wiley & Sons
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Published on
Nov 5, 2012
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Pages
624
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ISBN
9781118416471
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Language
English
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Genres
Computers / Programming / General
Computers / Programming / Object Oriented
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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This is the digital version of the printed book (Copyright 2007).

Virtually all business, scientific, and engineering applications are heavily reliant on numeric data items. C++ and Java offer object-oriented programmers unique flexibility and control over the computations required within such applications.

However, most books on object-oriented programming gloss over such numeric data items, emphasizing instead one-dimensional containers or collections and components of the graphical user interface.

Object-Oriented Computation in C++ and Java fills the gap left by such books.

Drawing on more than twenty years' experience as a software developer, tester, consultant, and professor, Conrad Weisert shows readers how to use numeric objects effectively.

Not limited to any language or methodology, the concepts and techniques discussed in this book are entirely independent of one's choice of design and coding methodology.

Practitioners of Extreme Programming, UML-driven design, agile methods, incremental development, and so on will all develop these same data classes.

Whether you are a seasoned professional or an advanced computer science student, this book can teach you techniques that will improve the quality of your programming and the efficiency of your applications. The exercises (and answers) presented in this book with teach you new ways to implement the computational power of C++, Java, and numeric data items.

Topics include

taxonomy of data types
developing and using object-oriented classes for numeric data
design patterns for commonly occurring numeric data types
families of interacting numeric data types
choosing efficient and flexible internal data representations
techniques for exploiting pattern reuse in C++
conventions for arithmetic operations in Java
numeric vectors and matrices

Here is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature.

Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website.

All code examples in the book are available for download on a companion website with resources for readers and instructors. A refreshing alternative to the abstract and dry explanations of the object-oriented design patterns in much of the existing literature on the subject. In 24 chapters, Designing with Objects explains well-known design patterns by relating them to stories from the fictional Harry Potter series
Tackle the trickiest of problems in Go programming with this practical guideKey FeaturesDevelop applications for different domains using modern programming techniquesTackle common problems when it comes to parallelism, concurrency, and reactive programming in GoWork with ready-to-execute code based on the latest version of GoBook Description

Go (or Golang) is a statically typed programming language developed at Google. Known for its vast standard library, it also provides features such as garbage collection, type safety, dynamic-typing capabilities, and additional built-in types. This book will serve as a reference while implementing Go features to build your own applications.

This Go cookbook helps you put into practice the advanced concepts and libraries that Golang offers. The recipes in the book follow best practices such as documentation, testing, and vendoring with Go modules, as well as performing clean abstractions using interfaces. You'll learn how code works and the common pitfalls to watch out for. The book covers basic type and error handling, and then moves on to explore applications, such as websites, command-line tools, and filesystems, that interact with users. You'll even get to grips with parallelism, distributed systems, and performance tuning.

By the end of the book, you'll be able to use open source code and concepts in Go programming to build enterprise-class applications without any hassle.

What you will learnWork with third-party Go projects and modify them for your useWrite Go code using modern best practicesManage your dependencies with the new Go module systemSolve common problems encountered when dealing with backend systems or DevOpsExplore the Go standard library and its usesTest, profile, and fine-tune Go applicationsWho this book is for

If you're a web developer, programmer, or enterprise developer looking for quick solutions to common and not-so-common problems in Go programming, this book is for you. Basic knowledge of the Go language is assumed.

Beginning C# Object-Oriented Programming brings you into the modern world of development as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology. Take your skills out of the 20th century and into this one with Dan Clark's accessible, quick-paced guide to C# and object-oriented programming, completely updated for .NET 4.0 and C# 4.0.

As you develop techniques and best practices for coding in C#, one of the world's most popular contemporary languages, you'll experience modeling a “real world” application through a case study, allowing you to see how both C# and OOP (a methodology you can use with any number of languages) come together to make your code reusable, modern, and efficient.

With more than 30 fully hands-on activities, you'll discover how to transform a simple model of an application into a fully-functional C# project, including designing the user interface, implementing the business logic, and integrating with a relational database for data storage. Along the way, you will explore the .NET Framework, the creation of a Windows-based user interface, a web-based user interface, and service-oriented programming, all using Microsoft's industry-leading Visual Studio 2010, C#, Silverlight, the Entity Framework, and more. What you’ll learn Learn to use the Universal Modeling Language (UML) to quickly design an application correctly from the first time Understand object-oriented programming principles and how they benefit your work in today's dual Web- and Windows-based world Integrate OOP fundamentals when developing code in C# Discover the .NET Framework and how it can help you create applications quickly and efficiently Walk along as the author develops a complete Windows- and Web-based application using the techniques and best practices covered inside Who this book is for

If you're a beginning C# programmer who wants to gain a foundation in object-oriented programming along with the C# language basics, this book is for you. Programmers transitioning from a procedure-oriented programming model to an object-oriented model will also find many practical suggestions and walkthroughs inside. In particular, Visual Basic developers who want to transition to C# programming, but lack a firm grasp of object-oriented programming principles, will find this book an excellent starting point for their journey into C#. The book includes a primer in Appendix A that discusses some fundamental procedural programming concepts.

Table of Contents Overview of Object-Oriented Programming Designing OOP Solutions: Identifying the Class Structure Designing OOP Solutions: Modeling the Object Interaction Designing OOP Solutions: A Case Study Introducing the .NET Framework and Visual Studio Creating Classes Creating Class Hierarchies Implementing Object Collaboration Working with Collections Implementing the Data Access Layer Developing Windows Applications Developing Web Applications Developing and Consuming WCF Services Developing the OSO Application Wrapping Up Fundamental Programming Concepts Exception Handling in C# Installing the Required Software
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