MintDuino: Building an Arduino-Compatible Breadboard Microcontroller

"O'Reilly Media, Inc."
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Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it.

You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book.

  • Wire up and program the MintDuino to light an LED
  • Build a game that tests the reflexes of two players
  • Learn how to make your “game light” glow at random intervals
  • Construct a pushbutton circuit to control individual players’ LEDs
  • Put all of the components together, including simple code to control your game
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Additional Information

Publisher
"O'Reilly Media, Inc."
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Published on
Sep 13, 2011
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Pages
58
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ISBN
9781449317140
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Language
English
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Genres
Computers / Programming / General
Computers / Programming Languages / C
Technology & Engineering / Electronics / General
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Arduino in easy steps is for anyone wanting to get started with Arduino - the popular circuit board that allows users to build a variety of circuits. For artists, designers, hobbyists and anyone interested in creating interactive objects or environments.

Arduino is the first widespread Open Source Hardware platform. It was launched in 2005 to simplify the process of electronic prototyping and it enables everyday people with little or no technical background to build interactive products. The Arduino ecosystem is a combination of three different elements:

A small electronic board manufactured in Italy that makes it easy and affordable to learn to program a microcontroller, a type of tiny computer found inside millions of everyday objects.A free software application used to program the board.An online community, connecting thousands of people with others to contribute and ask for help with projects.

Arduino in easy steps begins with an explanation of what Arduino is, why it came into being and what can be done with it. We see what is required both in terms of hardware and software, plus the writing of code that makes it actually work.

The Arduino environment has to be installed and set up on the user’s computer and Arduino in easy steps provides full instructions for doing this with all the operating systems – Windows, Mac OS X, and Linux. The book explains what tools are required to build Arduino projects and also runs through certain techniques, such as soldering, that will be needed.

Arduino in easy steps then provides a primer in basic electricity and electronics, which will help the reader to understand how electronic circuits work and how to build them. This is followed by another primer, this time on how to write the code that will enable users to program their projects, plus how to debug that code.

To illustrate how to use Arduino, there is a chapter detailing a number of typical projects. For each of these projects, the required components, the schematic diagram, and the code are provided. The book also takes a look at how to extend the basic Arduino board with the use of shields. These enable the user to construct larger and more complex projects.

Finally, Arduino in easy steps details where the reader can get further information and help on Arduino, advice on how and where to buy Arduino and other required electronic parts, and where to find ready-made code that can be freely downloaded.

Table of Contents

Chapter One – What is Arduino?

Chapter Two – The Arduino Kitbag

Chapter Three –Tools

Chapter Four – Installing Arduino

Chapter Five – Electricity

Chapter Six – Circuits

Chapter Seven – Sketches

Chapter Eight – Programming

Chapter Nine – Debugging

Chapter Ten – Projects

Chapter Eleven – Expanding with Shields

Chapter Twelve – Resources

*Just months after the introduction of the new generation of 32-bit PIC microcontrollers, a Microchip insider and acclaimed author takes you by hand at the exploration of the PIC32 *Includes handy checklists to help readers perform the most common programming and debugging tasks The new 32-bit microcontrollers bring the promise of more speed and more performance while offering an unprecedented level of compatibility with existing 8 and 16-bit PIC microcontrollers. In sixteen engaging chapters, using a parallel track to his previous title dedicated to 16-bit programming, the author puts all these claims to test while offering a gradual introduction to the development and debugging of embedded control applications in C. Author Lucio Di Jasio, a PIC and embedded control expert, offers unique insight into the new 32-bit architecture while developing a number of projects of growing complexity.

Experienced PIC users and newcomers to the field alike will benefit from the text’s many thorough examples which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently and optimize code using the new PIC32 features and peripheral set. You will learn about: *basic timing and I/O operation *debugging methods with the MPLAB SIM *simulator and ICD tools *multitasking using the PIC32 interrupts *all the new hardware peripherals *how to control LCD displays *experimenting with the Explorer16 board and *the PIC32 Starter Kit *accessing mass-storage media *generating audio and video signals *and more! TABLE OF CONTENTS Day 1 And the adventure begins Day 2 Walking in circles Day 3 Message in a Bottle Day 4 NUMB3RS Day 5 Interrupts Day 6 Memory Part 2 Experimenting Day 7 Running Day 8 Communication Day 9 Links Day 10 Glass = Bliss Day 11 It’s an analog world Part 3 Expansion Day 12 Capturing User Inputs Day 13 UTube Day 14 Mass Storage Day 15 File I/O Day 16 Musica Maestro!

32-bit microcontrollers are becoming the technology of choice for high performance embedded control applications including portable media players, cell phones, and GPS receivers.Learn to use the C programming language for advanced embedded control designs and/or learn to migrate your applications from previous 8 and 16-bit architectures.
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