In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now.
Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun.
Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame.
Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
James Frey is originally from Cleveland. All four of his books, A Million Little Pieces, My Friend Leonard, Bright Shiny Morning, and The Final Testament of the Holy Bible, were international bestsellers.
Nils Johnson-Shelton is the coauthor of the international bestseller No Angel: My Harrowing Undercover Journey to the Inner Circle of the Hells Angels. He is also the author of the Full Fathom Five series for tweens Otherworld Chronicles.
Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can act on her own, she is approached by the CIA. And they have their own ideas about how Endgame should be Played.
Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. But the Aksumites have a secret that is unique to their line. A secret that could help redeem all of humanity.
London, England. Sarah Alopay has found the first key. But getting Earth Key has come at a great cost to Sarah. And the only thing that keeps the demons at bay is Playing. Playing to win.
With only two keys left to claim, the remaining Players will stop at nothing to find Sky Key—wherever it is, whatever it is—as the world begins to crumble.
Knowing that the chemical weapons saturating the air outside will turn him into a bloodthirsty rage monster, Dean decides to stay in the safety of the store with Astrid and some of the younger kids. But their sanctuary has already been breached once. . . .
Meanwhile, Alex, determined to find their parents, heads out into the darkness and devastation with Niko and some others in a recently repaired school bus. If they can get to Denver International Airport, they might be evacuated to safety. But the outside world is even worse than they expected. . . .
Monument 14: Sky on Fire is the second installment Emmy Laybourne's thrilling series.
In Emmy Laybourne's action-packed debut novel, six high school kids (some popular, some not), two eighth graders (one a tech genius), and six little kids trapped together in a chain superstore build a refuge for themselves inside. While outside, a series of escalating disasters, beginning with a monster hailstorm and ending with a chemical weapons spill, seems to be tearing the world—as they know it—apart.
Or is it?
For Josie, separated from the group and presumed dead, life has gone from bad to worse. Trapped in a terrible prison camp with other exposed O's and traumatized by her experiences, she has given up all hope of rescue. Meanwhile, scared by the government's unusual interest in her pregnancy, Astrid—along with her two protectors, Dean and Jake—joins Niko on his desperate quest to be reunited with Josie.
In Monument 14: Savage Drift, the stunningly fierce conclusion to the Monument 14 trilogy, author Emmy Laybourne ups the stakes even higher for a group of kids who have continually survived the unthinkable. Can they do so one last time?
Fifteen escaped and found their way to freedom, but Book, Hope, and Cat can't settle into their new life knowing the rest of the Less Thans and Sisters are still imprisoned. Now the teens must retrace their steps to save the others and thwart the Republic's dark plans to destroy those deemed different, even as relationships are tested and the path back is filled with danger.
With new enemies lurking, the group must put their fate into the hands of unexpected allies and must ask themselves how far they're willing to go to free their friends.
For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line—or perishing along with the rest of the world. And only one can win.
West Bengal, India: Maccabee is Playing to win. He has Earth Key and Sky Key and he is determined to find Sun Key. But in Endgame, fate can turn in the blink of an eye. He must Play carefully. He must watch his back.
Kolkata, India: An Liu is Playing for death. His goal: stop Endgame, and take the world down with him.
Sikkim, India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is to stop Endgame. Sun Key must not be found.
No matter what they’re Playing for, all of the remaining Players have one thing in common: they will end the game, but on their own terms.
It has been over a year since the invasion of Earth was thwarted in Pittacus Lore’s United as One. But in order to win, our alien allies known as the Garde unleashed their Loric energy that spread throughout the globe. Now human teenagers have begun to develop incredible powers of their own, known as Legacies.
To help these incredible and potentially dangerous individuals—and put the world at ease—the Garde have created an academy where they can train this new generation to control their powers and hopefully one day help mankind. But not everyone thinks that’s the best use of their talents. And the teens may need to use their Legacies sooner than they ever imagined.
Perfect for fans of Marvel’s X-Men and Rick Yancey’s The 5th Wave, this epic new series follows a diverse cast of teens as they struggle to hone their abilities and decide what, if anything, they should do with them. As a spin-off of the bestselling I Am Number Four series, those familiar with the original books and newcomers alike will devour this fast-paced, action-packed sci-fi adventure.
This digital original novella is the ninth and final installment in the series’ prequel arc. It reveals the mysterious backstory of Ozma—and how she went from fairy princess to the rightful ruler of Oz.
Young Mombi was never the best witch in Oz. She wasn’t the most talented, or the most powerful. But when the Wizard knocks on her door holding a baby girl who needs protection, Mombi agrees to take the job. She casts one powerful, surprising spell—hiding the baby where no one would find her. Years later, a boy named Pete goes on a journey to the Emerald City, where he learns the truth about his true identity…and his role in Oz’s destiny.
Danielle Paige delivers a dark and compelling reimagining of L. Frank Baum’s The Wonderful Wizard of Oz, perfect for fans of Cinder by Marissa Meyer, Beastly by Alex Flinn, and Wicked by Gregory Maguire, and follows some of literature’s most beloved characters as their lives intertwine to bring about the downfall of Oz.
The Garde didn’t start this war, but they’ll do whatever it takes to end it once and for all. . . .
The Mogadorians have invaded Earth and the Garde are all that stand in the way, but they’ll need an army of their own to win this fight. They’ve teamed up with the US military, but it might not be enough. The Garde need reinforcements, and they’ve found them in the most unexpected place. Teenagers from across the globe, like John Smith’s best friend, Sam, have developed abilities. So John and the others must get to them before the Mogs, because if they don’t their enemies will use these gifted teens for their own sinister plan.
But after all that has been taken from John—his home, his family, his friends, and the person he loves most—he might not want to put any more lives in danger. He’s got nothing left to lose, and he’s just discovered he has an incredible new Legacy. Now he can turn himself into the ultimate weapon. So will he risk his life to save the world, or will he realize that power in numbers will save us all?
Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.
Don’t miss the first book in the brand-new I Am Number Four spin-off series: Generation One.
Twelve ancient cultures were chosen millennia ago to represent humanity in Endgame, a global game that will decide the fate of humankind. Endgame has always been a possibility, but never a reality . . . until now. Twelve meteorites have just struck Earth, each meteorite containing a message for a Player who has been trained for this moment. At stake for the Players: saving their bloodline, as well as the fate of the world. And only one can win.
Endgame is real. Endgame is now. Endgame has begun.
Google Niantic is building a mobile location-based augmented reality video game inextricably tied to the books and mythology, a major prize will be tied to a puzzle in each book, and Twentieth Century Fox has bought the movie rights.
Read the Books. Find the Clues. Solve the Puzzle. Who Will Win?