It’s 1972 and Berkeley freshman Mike Stavros believes he finally has some control over his life—until he learns about Endgame and the Players in charge of humanity’s fate. He soon finds himself part of a group of people determined to stop Endgame by hunting down the generation of Players who preceded the Players from today in Endgame: The Calling.
The Zero Line Chronicles Volume 1: Incite introduces readers to an underground conspiracy group with one mission: to kill every Player who intends to compete in Endgame so that Endgame will never happen. Endgame has not yet begun in 1972—but it is coming.
In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now.
Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun.
Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame.
Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
Endgame has not yet begun in 1972—but it is coming. Mike Stavros now knows about Endgame and the Players in charge of humanity’s fate. He has joined a group determined to stop Endgame by hunting down a generation of Players who preceded the Players from today in Endgame: The Calling. In Feed, the second novella in the Zero Line Chronicles trilogy, Mike embarks on a global journey to set their plan in motion.
Humanity rests on the shoulders of twelve Players. But when the lives of a Cahokian Player and a Minoan Player intertwine over the search for an ancient weapon in post-World War II Berlin, the last thing they expect is to let their guard down and fall in love. Now Boone and Ariadne must journey deep into the ancient buried cities of Cappadocia, to find the remaining pieces of the weapon—before it's too late.
But this is Endgame. And only one can win.
This heart-stopping novella arc takes place prior to the events in the New York Times bestseller Endgame: The Calling.
It has been over a year since the invasion of Earth was thwarted in Pittacus Lore’s United as One. But in order to win, our alien allies known as the Garde unleashed their Loric energy that spread throughout the globe. Now human teenagers have begun to develop incredible powers of their own, known as Legacies.
To help these incredible and potentially dangerous individuals—and put the world at ease—the Garde have created an academy where they can train this new generation to control their powers and hopefully one day help mankind. But not everyone thinks that’s the best use of their talents. And the teens may need to use their Legacies sooner than they ever imagined.
Perfect for fans of Marvel’s X-Men and Rick Yancey’s The 5th Wave, this epic new series follows a diverse cast of teens as they struggle to hone their abilities and decide what, if anything, they should do with them. As a spin-off of the bestselling I Am Number Four series, those familiar with the original books and newcomers alike will devour this fast-paced, action-packed sci-fi adventure.
Endgame has not yet begun in 1972—but it is coming. Mike Stavros has joined a group determined to stop Endgame by hunting down a generation of Players who preceded the Players in Endgame: The Calling. In this thrilling conclusion to the Zero Line trilogy, Mike Stavros and other members of the Zero line travel to the 1972 Olympic Games in Munich to stage a fake Calling. But confronting the Players, and stopping Endgame, is more dangerous than they ever imagined.
This digital original novella is the ninth and final installment in the series’ prequel arc. It reveals the mysterious backstory of Ozma—and how she went from fairy princess to the rightful ruler of Oz.
Young Mombi was never the best witch in Oz. She wasn’t the most talented, or the most powerful. But when the Wizard knocks on her door holding a baby girl who needs protection, Mombi agrees to take the job. She casts one powerful, surprising spell—hiding the baby where no one would find her. Years later, a boy named Pete goes on a journey to the Emerald City, where he learns the truth about his true identity…and his role in Oz’s destiny.
Danielle Paige delivers a dark and compelling reimagining of L. Frank Baum’s The Wonderful Wizard of Oz, perfect for fans of Cinder by Marissa Meyer, Beastly by Alex Flinn, and Wicked by Gregory Maguire, and follows some of literature’s most beloved characters as their lives intertwine to bring about the downfall of Oz.