Beg For Mercy (Fate's Vultures, #2)

Fate's Vultures

Book 2
Sold by HarperCollins Australia
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Choosing a side has never been so dangerous…

The world didn't end in fire and explosions, instead it collapsed slowly, like falling dominoes, an intensifying panic of disease, food shortages, wild weather and collapsing economies, until what remains of humanity battles for survival in a harsh new reality.

An assassin by trade, a loner by nature, Mercy is sent to infiltrate the Cartels and unmask the identity of their new silent partner. Instead, she discovers a darker plan threatening to crumble the entire Southwest and ends up with a hefty bounty on her head. Still, she's determined to stop the impending attack at any cost, even if it means partnering up with a member of the notorious Fate's Vultures.

After enduring a brutal, blood–soaked lesson on the savagery of civilisation's scavengers, Havoc is well acquainted with the consequences of battling predators. But as a member of the nomadic band of arbitrators known as Fate's Vultures, he's determined to cement the necessary alliances to oust the biggest threat looming on the horizon. When an enigmatic woman crosses his path, her secrets and troubling loyalty light the fuse on an unexpected craving and his insatiable curiosity.

In order to trap a common foe and derail an impending threat, Havoc and Mercy must turn the tables to hunt a predator. Can an assassin and a mercenary find their balance on the thin line of loyalty, or will it snap under the weight of their wary hearts?

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About the author

Jami Gray is the coffee addicted, music junkie, Queen Nerd of her personal Geek Squad, Alpha Mom of the Fur Minxes, and award
winning author of the Urban Fantasy series, The Kyn Kronicles, the Paranormal Romantic Suspense series, PSY-IV Teams, and her
latest Romantic Suspense series, Fate's Vultures. She writes to soothe the voices in her head.

To find out more about Jami and her stories, visit her website and Amazon page.

You can also follow Jami on:

Facebook

Twitter

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Pinterest

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Additional Information

Publisher
HarperCollins Australia
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Published on
Jan 1, 2018
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Pages
250
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ISBN
9781489255198
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Features
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Language
English
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Genres
Fiction / Romance / Action & Adventure
Fiction / Romance / Fantasy
Fiction / Romance / Military
Fiction / Romance / Science Fiction
Fiction / Science Fiction / General
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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In a world gone to hell, it's hard to tell the good guys from the bad...

The world didn't end in fire and explosions, instead it collapsed slowly, like falling dominoes, an intensifying panic of disease, food shortages, wild weather and collapsing economies, until what remains of humanity battles for survival in a harsh new reality.

Charity uses lethal survival skills learned too early in her work as a 'Hound, sniffing out pivotal secrets for one of the most powerful people on the west coast. Her work is deceptive, deadly, and best performed solo, which means when she has a run–in with a member of the notorious Fate's Vultures, she has no intention of joining forces in some mockery of teamwork. The man might be sexy as hell, but she travels alone. She will accomplish her mission and she will settle a score – hopefully with the edge of her blade. But fate has other plans.

As one of Fate's Vultures, a nomadic band of arbitrators known for their ruthless verdicts, Ruin witnesses the carnage of corruption and greed battering the remnants of humanity, and he bears the scars to prove it. Now he has a damn 'Hound showing up in suspicious circumstances, leaving every cell of his body sceptical – and painfully aroused. The woman is trouble, and Ruin has every intention of steering clear. But when they realise they have a common enemy, Charity and Ruin will have to set aside their distrust if they want to achieve their mutual goal – justice and revenge.

Sometimes, when the world's gone to hell, it's better to stick with the devil you know...

“ONE OF THE MOST VISIONARY, ORIGINAL, AND QUIETLY INFLUENTIAL WRITERS CURRENTLY WORKING”* returns with a sharply imagined follow-up to the New York Times bestselling novel The Peripheral.
 
William Gibson has trained his eye on the future for decades, ever since coining the term “cyberspace” and then popularizing it in his classic speculative novel Neuromancer in the early 1980s. Cory Doctorow raved that The Peripheral is “spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer.” Now Gibson is back with Agency—a science fiction thriller heavily influenced by our most current events.
 
Verity Jane, gifted app whisperer, takes a job as the beta tester for a new product: a digital assistant, accessed through a pair of ordinary-looking glasses. “Eunice,” the disarmingly human AI in the glasses, manifests a face, a fragmentary past, and a canny grasp of combat strategy. Realizing that her cryptic new employers don’t yet know how powerful and valuable Eunice is, Verity instinctively decides that it’s best they don’t.
 
Meanwhile, a century ahead in London, in a different time line entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His boss, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice are her current project. Wilf can see what Verity and Eunice can’t: their own version of the jackpot, just around the corner, and the roles they both may play in it.
 
*The Boston Globe
2018 Dragon Award Finalist — Best Science Fiction Novel


The Games are Forever!

It's one thing to Qualify and Compete…
Now she must Win.

Gwen Lark, nerd, geek, and awkward smart girl, is among the lucky ones. She's one of several million teenage refugees to escape the extinction-level asteroid barreling towards Earth and reach the ancient colony planet of Atlantis.

But Atlantis is a strange new world with higher gravity and a blazing white sun, where nothing is as expected. The new arrivals from Earth will now belong to the majority class of non-citizens who face a lifetime of hard work and limited rights.

To make matters worse, Gwen's rare and powerful talent, her Logos voice, is viewed as a potential weapon to be exploited by the Imperator, as well as a threat to the Kassiopei Imperial Dynasty and its uncompromising control over the people of Atlantis.

A last-minute heartbreak prior to arrival turns to joy, when Gwen receives a declaration of love from an unexpected source. The Wedding date is set, but before she can be joined with her true love, she is forced to compete in the brutal and deadly Games of the Atlantis Grail to save herself, her family, friends, and everything she cares about. Once again, her intelligence, quick thinking skills, resilience, and creativity are challenged to the breaking point.

The Games are monumental, intricate, lethal . . . and the Games are Forever.

This time Gwen must fight and figure her way through the most difficult and sophisticated contest she has ever faced. Terrifying Ordeals and impossible Challenges, ruthless skilled Competitors, vicious secret assassins, and dubious teammates she must work with but cannot trust, are just the beginning. . . .

Meanwhile, as the Games rage, the fate of two worlds is at stake as a new alien threat looms over Earth and Atlantis.

But Gwen Lark has a secret weapon of her own. It's not her Logos voice and its untapped power to control orichalcum technology and perpetuate change.

It is Gwen herself.

WIN is the third book in The Atlantis Grail series. 

Keywords:

Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian


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