Scrum: The Art of Doing Twice the Work in Half the Time

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For those who believe that there must be a more agile and efficient way for people to get things done, here is a brilliantly discursive, thought-provoking book about the leadership and management process that is changing the way we live.
 
In the future, historians may look back on human progress and draw a sharp line designating “before Scrum” and “after Scrum.” Scrum is that ground-breaking.  It already drives most of the world’s top technology companies. And now it’s starting to spread to every domain where leaders wrestle with complex projects.
 
If you’ve ever been startled by how fast the world is changing, Scrum is one of the reasons why. Productivity gains of as much as 1200% have been recorded, and there’s no more lucid – or compelling – explainer of Scrum and its bright promise than Jeff Sutherland, the man who put together the first Scrum team more than twenty years ago.
 
The thorny problem Jeff began tackling back then boils down to this: people are spectacularly bad at doing things with agility and efficiency. Best laid plans go up in smoke. Teams often work at cross purposes to each other. And when the pressure rises, unhappiness soars. Drawing on his experience as a West Point-educated fighter pilot, biometrics expert, early innovator of ATM technology, and V.P. of engineering or CTO at eleven different technology companies, Jeff began challenging those dysfunctional realities, looking  for solutions that would have global impact.
 
In this book you’ll journey to Scrum’s front lines where Jeff’s system of deep accountability, team interaction, and constant iterative improvement is, among other feats, bringing the FBI into the 21st century, perfecting the design of an affordable 140 mile per hour/100 mile per gallon car, helping NPR report fast-moving action in the Middle East, changing the way pharmacists interact with patients, reducing poverty in the Third World, and even helping people plan their weddings and accomplish weekend chores. 
 
Woven with insights from martial arts, judicial decision making, advanced aerial combat, robotics, and many other disciplines, Scrum is consistently riveting. But the most important reason to read this book is that it may just help you achieve what others consider unachievable – whether it be inventing a trailblazing technology, devising a new system of education, pioneering a way to feed the hungry, or, closer to home, a building a foundation for your family to thrive and prosper.
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About the author

Jeff Sutherland is currently the CEO of Scrum, Inc. and Senior Adviser to OpenView Venture Partners where he coaches venture-funded companies.  One of the original signers of the Agile Manifesto and a father of the Scrum movement, he travels the world conducting training and speaking.  You can find him at www.scruminc.com.

J.J. Sutherland spent most of his career covering wars, conflicts, revolutions, disasters and terrorist attacks for NPR. More recently, he has been writing, teaching, and consulting with corporations and non-profits on how to use Scrum. His work has been recognized with Peabody, DuPont, Overseas Press Club, Associated Press and Edward R. Murrow awards.


From the Hardcover edition.
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Additional Information

Publisher
Currency
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Published on
Sep 30, 2014
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Pages
256
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ISBN
9780385346467
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Features
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Language
English
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Genres
Business & Economics / Leadership
Business & Economics / Management
Business & Economics / Time Management
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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A radical approach to getting IT projects done faster and cheaper than anyone thinks possible

Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control risk, manage projects, and have your people succeed with simple but profound shifts in the thinking.

The authors explain powerful concepts such as the art of the possible, bottom-up intelligence, and why it's good to fail early—all with no risk greater than thirty days.

The productivity gain vs traditional "waterfall" methods has been over 100% on many projects Author Ken Schwaber is a co-founder of the Agile software movement, and co-creator, with Jeff Sutherland, of the "Scrum" technique for building software in 30 days Coauthor Jeff Sutherland was cosigner of the Agile Manifesto, which marked the start of the Agile movement

Software in 30 Days is a must-read for all managers and business owners who use software in their organizations or in their products and want to stop the cycle of slow, expensive software development. Programmers will want to buy copies for their managers and their customers so they will know how to collaborate to get the best work possible.

A fresh, personal, and entertaining exploration of a topic that concerns all of us: how to be more productive at work and in every facet of our lives.
 
Chris Bailey turned down lucrative job offers to pursue a lifelong dream—to spend a year performing a deep dive experiment into the pursuit of productivity, a subject he had been enamored with since he was a teenager. After obtaining his business degree, he created a blog to chronicle a year-long series of productivity experiments he conducted on himself, where he also continued his research and interviews with some of the world’s foremost experts, from Charles Duhigg to David Allen. Among the experiments that he tackled: Bailey went several weeks with getting by on little to no sleep; he cut out caffeine and sugar; he lived in total isolation for 10 days; he used his smartphone for just an hour a day for three months; he gained ten pounds of muscle mass; he stretched his work week to 90 hours; a late riser, he got up at 5:30 every morning for three months—all the while monitoring the impact of his experiments on the quality and quantity of his work.
 
The Productivity Project—and the lessons Chris learned—are the result of that year-long journey. Among the counterintuitive insights Chris Bailey will teach you:
·         slowing down to work more deliberately;
·         shrinking or eliminating the unimportant;
·         the rule of three;
·         striving for imperfection;
·         scheduling less time for important tasks;
·         the 20 second rule to distract yourself from the inevitable distractions;
·         and the concept of productive procrastination.
In an eye-opening and thoroughly engaging read, Bailey offers a treasure trove of insights and over 25 best practices that will help you accomplish more.


From the Hardcover edition.
AMAZON BEST BOOK IN BUSINESS & LEADERSHIP
WALL STREET JOURNAL BUSINESS BESTSELLER

One of the most valuable skills in our economy is becoming increasingly rare. If you master this skill, you'll achieve extraordinary results.
Deep work is the ability to focus without distraction on a cognitively demanding task. It's a skill that allows you to quickly master complicated information and produce better results in less time. Deep work will make you better at what you do and provide the sense of true fulfillment that comes from craftsmanship. In short, deep work is like a super power in our increasingly competitive twenty-first century economy. And yet, most people have lost the ability to go deep-spending their days instead in a frantic blur of e-mail and social media, not even realizing there's a better way.
In DEEP WORK, author and professor Cal Newport flips the narrative on impact in a connected age. Instead of arguing distraction is bad, he instead celebrates the power of its opposite. Dividing this book into two parts, he first makes the case that in almost any profession, cultivating a deep work ethic will produce massive benefits. He then presents a rigorous training regimen, presented as a series of four "rules," for transforming your mind and habits to support this skill.
A mix of cultural criticism and actionable advice, DEEP WORK takes the reader on a journey through memorable stories-from Carl Jung building a stone tower in the woods to focus his mind, to a social media pioneer buying a round-trip business class ticket to Tokyo to write a book free from distraction in the air-and no-nonsense advice, such as the claim that most serious professionals should quit social media and that you should practice being bored. DEEP WORK is an indispensable guide to anyone seeking focused success in a distracted world.
This proceedings contains some of the papers presented at the Business Object and Implementation Workshops held at OOPSLA'96, OOPSLA'97 and OOPSLA'98. The main theme of the workshops is to document the evolution of business objects, from ~any perspectives, including modelling, implementation, standards and applications. The 1996 workshop intended to clarify the specification, design, and implementation of interoperable, plug and play, distributed business object components and their suitability for delivery of enterprise applications; and to assess the impact of the WWW and, more specifically, the Intranet on the design and implementation of business object components. The main focus of the workshop was: What design patterns will allow implementation of business objects as plug and play components? How can these components be assembled into domain specific frameworks? What are the appropriate architectures/mechanisms as distributed object systems? What for implementing these frameworks organisational and development process issues need to be addressed to successfully deliver these systems? Is this approach an effective means for deploying enterprise application solutions? The third annual workshop (OOPSLA'97) was jointly sponsored by the Accredited Standards Committee X3H7 Object Information Management Technical Committee and the Object Management Group (OMG) Business Object Domain Task Force (BODTF) for the purpose of soliciting technical position papers relevant to the design and implementation of Business Object Systems.
This proceedings contains some of the papers presented at the Business Object and Implementation Workshops held at OOPSLA'96, OOPSLA'97 and OOPSLA'98. The main theme of the workshops is to document the evolution of business objects, from ~any perspectives, including modelling, implementation, standards and applications. The 1996 workshop intended to clarify the specification, design, and implementation of interoperable, plug and play, distributed business object components and their suitability for delivery of enterprise applications; and to assess the impact of the WWW and, more specifically, the Intranet on the design and implementation of business object components. The main focus of the workshop was: What design patterns will allow implementation of business objects as plug and play components? How can these components be assembled into domain specific frameworks? What are the appropriate architectures/mechanisms as distributed object systems? What for implementing these frameworks organisational and development process issues need to be addressed to successfully deliver these systems? Is this approach an effective means for deploying enterprise application solutions? The third annual workshop (OOPSLA'97) was jointly sponsored by the Accredited Standards Committee X3H7 Object Information Management Technical Committee and the Object Management Group (OMG) Business Object Domain Task Force (BODTF) for the purpose of soliciting technical position papers relevant to the design and implementation of Business Object Systems.
Dalam merancang sebuah produk baru, orang-orang acap kali membuat gambaran besar dan target yang rencana pengerjaannya dibuat secara sangat mendetail dan terperinci. Sekadar membuat rencana kerjanya saja membutuhkan waktu lama. Sayangnya, yang sering kali terjadi adalah orang-orang terlalu fokus pada detail sehingga menomorduakan efektivitas waktu dan menomortigakan efisiensi biaya. Proses tersebut lambat, tak terprediksi, dan sering kali tidak menghasilkan produk yang diinginkan orang-orang.

Demi memangkas semua detail pekerjaan sia-sia tersebut, selama 20 tahun terakhir, sebagai pelatih dan konsultan ratusan perusahaan, Jeff Sutherland tak pernah lelah memperkenalkan metode Scrum ke seluruh dunia. Lewat Scrum, Sutherland berhasil mereformasi sistem basis data di FBI pasca 9/11 dan memuluskan berbagai proyek di Silicon Valley. Kini, Scrum tak hanya diaplikasikan untuk proyek di bidang teknologi saja, tetapi juga di ranah pendidikan, jurnalistik, hingga sesuatu yang personal seperti merancang pesta pernikahan.

Hal luar biasa yang membedakan Scrum dengan metode manajemen lain adalah kemampuannya untuk merengkuh konsep evaluasi berkesinambungan untuk menjaring respons dari klien secepatnya, alih-alih menunggu, hingga proyek benar-benar rampung. Dengan Scrum, tak ada hal sia-sia yang akan Anda lakukan. 


"Revolusioner ... akan menjungkir balikkan asumsi orang-orang terkait bisa seproduktif apa diri mereka ...."

-Michael Mangi, Wakil Presiden Senior Bidang Teknologi Interaktif Social@Ogilvy

"Jeff Sutherland adalah pakar nomor satu dalam menciptakan tim berkinerja unggul."

-Scott Maxwell, Pendiri dan Direktur Pelaksana Senior OpenView Venture Partners


[Mizan, Bentang Pustaka, Motivasi, Bisnis, Kepemimpinan, Panduan, Indonesia]

Spesial Seri Bentang Bisnis & Startup
A radical approach to getting IT projects done faster and cheaper than anyone thinks possible

Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control risk, manage projects, and have your people succeed with simple but profound shifts in the thinking.

The authors explain powerful concepts such as the art of the possible, bottom-up intelligence, and why it's good to fail early—all with no risk greater than thirty days.

The productivity gain vs traditional "waterfall" methods has been over 100% on many projects Author Ken Schwaber is a co-founder of the Agile software movement, and co-creator, with Jeff Sutherland, of the "Scrum" technique for building software in 30 days Coauthor Jeff Sutherland was cosigner of the Agile Manifesto, which marked the start of the Agile movement

Software in 30 Days is a must-read for all managers and business owners who use software in their organizations or in their products and want to stop the cycle of slow, expensive software development. Programmers will want to buy copies for their managers and their customers so they will know how to collaborate to get the best work possible.

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