From Dan Wells, author of the New York Times bestselling Partials Sequence, comes the first book in a new sci-fi-noir series. Los Angeles in 2050 is a city of open doors, as long as you have the right connections. That connection is a djinni—a smart device implanted right in a person’s head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen—and a world like that presents plenty of opportunities for someone who knows how to manipulate it.
Marisa Carneseca is one of those people. She might spend her days in Mirador, but she lives on the net—going to school, playing games, hanging out, or doing things of more questionable legality with her friends Sahara and Anja. And it’s Anja who first gets her hands on Bluescreen—a virtual drug that plugs right into a person’s djinni and delivers a massive, nonchemical, completely safe high. But in this city, when something sounds too good to be true, it usually is, and Mari and her friends soon find themselves in the middle of a conspiracy that is much bigger than they ever suspected.
Overworld. It’s more than just the world’s most popular e-sport—for thousands of VR teams around the globe, Overworld is life. It means fame and fortune, or maybe it’s a ticket out of obscurity or poverty. If you have a connection to the internet and four friends you trust with your life, anything is possible.
Marisa Carneseca is on the hunt for a mysterious hacker named Grendel when she receives word that her amateur Overworld team has been invited to Forward Motion, one of the most exclusive tournaments of the year. For Marisa, this could mean anything—a chance to finally go pro and to help her family, stuck in an LA neighborhood on the wrong side of the growing divide between the rich and the poor. But Forward Motion turns out to be more than it seems—rife with corruption, infighting, and danger—and Marisa runs headlong into Alain Bensoussan, a beautiful, dangerous underground freedom fighter who reveals to her the darker side of the forces behind the tournament. It soon becomes clear that, in this game, winning might be the only way to get out alive.
Richford is harbouring a vicious cell of white racists who are targeting everyone they deem "alien." Somehow Mr. Deverell is connected to the dangerous organization, and so, too, are other residents, young and old, in Casey’s new town.
Soon the RCMP and Casey’s hacker brother, Hank, get involved in the mystery, but it’s Casey who leads the investigation into a warped world where hate is marketed on the Internet and innocent people are preyed on by bigots and bullies blinkered by their own prejudices.
From the Hardcover edition.