Mechanical Failure

Epic Failure Trilogy

Book 1
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A smooth-talking ex-sergeant, accustomed to an easygoing peacetime military, unexpectedly rejoins the fleet and finds soldiers preparing for the strangest thing—war.

The two hundred years’ (and counting) peace is a time of tranquility that hasn’t been seen since...well, never. Mankind in the Galactic Age had finally conquered war, so what was left for the military to do but drink and barbecue? That’s the kind of military that Sergeant R. Wilson Rogers lived in before he left the fleet to become a smuggler.

But it turns out that smuggling is hard. Like getting-arrested-for-dealing-with-pirates-and-forced-back-into-service kind of hard. It doesn’t seem so bad—the military was a perpetual tiki party anyway—but when Rogers returns after only a year away, something has changed. These are soldiers—actual soldiers doing actual soldier things like preparing for a war that Rogers is sure doesn’t exist. Rogers vows to put a stop to all this nonsense—even if it means doing actual work.

With an experienced ear for military double-speak, Zieja has created a remarkable and sarcastic adventure.
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About the author

Joe Zieja is an author with a long history of doing things that have almost nothing to do with writing at all. A graduate of the United States Air Force Academy, Joe dedicated over a decade of his life to wearing The Uniform, marching around in circles and shouting commands at people while in turn having commands shouted at him. It was both a great deal of fun and a great nuisance, and he wouldn’t have had it any other way. Joe’s also a commercial voiceover artist and a composer of music for video games and commercials. He’s probably interrupted your Spotify playlist at least once to encourage you to click on the banner below and isn’t the least bit upset that you ignored him.

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4.8
20 total
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Additional Information

Publisher
Simon and Schuster
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Published on
Jun 14, 2016
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Pages
352
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ISBN
9781481459280
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Language
English
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Genres
Fiction / Romance / Action & Adventure
Fiction / Science Fiction / Military
Fiction / Science Fiction / Space Opera
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Content protection
This content is DRM free.
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Eligible for Family Library

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The Expanse meets the Battle Room in Ender's Game as K. B. Wagers brings us the rollicking first entry in a unique science fiction series that introduces the Near-Earth Orbital Guard—NeoG—a military force patrolling and protecting space inspired by the real-life mission of the U.S. Coast Guard.

For the past year, their close loss in the annual Boarding Games has haunted Interceptor Team: Zuma’s Ghost. With this year’s competition looming, they’re looking forward to some payback—until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place.

Maxine Carmichael is trying to carve a place in the world on her own—away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she’s going to succeed. Failing is not an option—and would only prove her parents right.

But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma’s Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them.

Rescue those in danger, find the bad guys, win the Games. It’s all in a day’s work at the NeoG.

A reluctant hero must prevent war in space and on Earth in this fast-paced military science fiction thriller from the author of The Cold Between and Remnants of Trust—a page-turning hybrid combining the gritty, high-octane thrills of James S. A. Corey and the sociopolitical drama of Ann Leckie.

Space is full of the unknown . . . most of it ready to kill you.

When hostilities between factions threaten to explode into a shooting war on the moon of Yakutsk, the two major galactic military powers, Central Corps and PSI, send ships to defuse the situation. But when a strange artifact is discovered, events are set in motion that threaten the entire colonized galaxy—including former Central Corps Commander Elena Shaw.

Now an engineer on a commercial shipping vessel, Elena finds herself drawn into the conflict when she picks up the artifact on Yakutsk—and investigation of it uncovers ties to the massive, corrupt corporation Ellis Systems, whom she’s opposed before. Her safety is further compromised by her former ties to Central Corps—Elena can’t separate herself from her past life and her old ship, the CCSS Galileo.

Before Elena can pursue the artifact’s purpose further, disaster strikes: all communication with the First Sector—including Earth—is lost. The reason becomes apparent when news reaches Elena of a battle fleet, intent on destruction, rapidly approaching Earth. And with communications at sublight levels, there is no way to warn the planet in time.

Armed with crucial intel from a shadowy source and the strange artifact, Elena may be the only one who can stop the fleet, and Ellis, and save Earth. But for this mission there will be no second chances—and no return.

A hundred years before Ender's Game, humans thought they were alone in the galaxy. Humanity was slowly making their way out from Earth to the planets and asteroids of the Solar System, exploring and mining and founding colonies.

The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El Cavador's telescopes pick up a fast-moving object coming in-system, it's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light.

But the ship has other problems. Their systems are old and failing. The family is getting too big. There are claim-jumping corporates bringing Asteroid Belt tactics to the Kuiper Belt. Worrying about a distant object that might or might not be an alien ship seems...not important.

They're wrong. It's the most important thing that has happened to the human race in a million years. This is humanity's first contact with an alien race. The First Formic War is about to begin.
Earth Unaware is the first novel in The First Formic War series by Orson Scott Card and Aaron Johnston.

THE ENDER UNIVERSE

Ender series
Ender’s Game / Speaker for the Dead / Xenocide / Children of the Mind / Ender in Exile / Children of the Fleet

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm / The Hive

Ender novellas
A War of Gifts / First Meetings

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

From the winner of the 2017 John W. Campbell Award for Best New Writer, Ada Palmer's 2017 Compton Crook Award-winning political science fiction, Too Like the Lightning, ventures into a human future of extraordinary originality

Mycroft Canner is a convict. For his crimes he is required, as is the custom of the 25th century, to wander the world being as useful as he can to all he meets. Carlyle Foster is a sensayer--a spiritual counselor in a world that has outlawed the public practice of religion, but which also knows that the inner lives of humans cannot be wished away.

The world into which Mycroft and Carlyle have been born is as strange to our 21st-century eyes as ours would be to a native of the 1500s. It is a hard-won utopia built on technologically-generated abundance, and also on complex and mandatory systems of labelling all public writing and speech. What seem to us normal gender distinctions are now distinctly taboo in most social situations. And most of the world's population is affiliated with globe-girdling clans of the like-minded, whose endless economic and cultural competion is carefully managed by central planners of inestimable subtlety. To us it seems like a mad combination of heaven and hell. To them, it seems like normal life.

And in this world, Mycroft and Carlyle have stumbled on the wild card that may destablize the system: the boy Bridger, who can effortlessly make his wishes come true. Who can, it would seem, bring inanimate objects to life...

Terra Ignota
1. Too Like the Lightning
2. Seven Surrenders
3. The Will to Battle

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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