Soon word leaks out and Weharrow becomes inundated both by the national press and a bus load of hippies seeking a magical experience, who believe that a nearby ancient pagan temple is somehow responsible for this strange phenomenon. But Steven Glaze and Jenny, a reporter for the local newspaper, feel sure that there is more to this than meets the eye and they set out to discover the cause - supernatural or otherwise - of everyone's drastically altered behaviour.
But he had killed Laird Walker's best friend - and Walker, the dead man's sister, and a bizarre nightclub entertainer began a private war on Tileman...a war whose final battle was unimaginable horror.
Then the game turned ugly.
Suddenly, the ante was raised and the game was real. The stakes were his future, his sanity and, possibly, his very soul. All Godwin Harpinshield had to discover was: What were the rules of the game? And who - or what - were the other players?
He remembered the day ten years ago when his older brother had been made a Warden of Asconel, a prosperous and happy planet, and he and his other brothers had left in the interests of their people. Now they returned to a world where a fanatical cult had usurped the Warden's chair, and men and women were offering themselves up as human sacrifices to Belizuek - whoever or whatever that being from beyond the galaxy was . . .
I'll find out, he told himself grimly, when I enter these doors . . .
(First published 1965)