Everyone who wishes upon a star, or a candle, or a penny thrown into a fountain knows that you’re not allowed to tell anyone what you’ve wished for. But even so, there is someone out there who hears it.
In a magical land called the Haven lives a young fairy named Ophelia Delphinium Fidgets. Ophela is no ordinary fairy—she is a Granter: one of the select fairies whose job it is to venture out into the world and grant the wishes of unsuspecting humans every day.
It’s the work of the Granters that generates the magic that allows the fairies to do what they do, and to keep the Haven hidden and safe. But with worldwide magic levels at an all-time low, this is not as easy as it sounds. On a typical day, only a small fraction of the millions of potential wishes gets granted.
Today, however, is anything but typical. Because today, Ophelia is going to get her very first wish-granting assignment.
And she’s about to discover that figuring out how to truly give someone what they want takes much more than a handful of fairy dust.
John David Anderson is the author of some of the most beloved and highly acclaimed books for kids in recent memory, including the New York Times Notable Book Ms. Bixbys Last Day, Posted, Granted, Sidekicked, The Dungeoneers, and Finding Orion. A dedicated root beer connoisseur and chocolate fiend, he lives with his wonderful wife and two frawesome kids in Indianapolis, Indiana. Hes never eaten seven scoops of ice cream in a single sitting, but he thinks it sounds like a terrific idea. You can visit him online at www.johndavidanderson.org.
In middle school, words aren’t just words. They can be weapons. They can be gifts. The right words can win you friends or make you enemies. They can come back to haunt you. Sometimes they can change things forever.
When cell phones are banned at Branton Middle School, Frost and his friends Deedee, Wolf, and Bench come up with a new way to communicate: leaving sticky notes for each other all around the school. It catches on, and soon all the kids in school are leaving notes—though for every kind and friendly one, there is a cutting and cruel one as well.
In the middle of this, a new girl named Rose arrives at school and sits at Frost’s lunch table. Rose is not like anyone else at Branton Middle School, and it’s clear that the close circle of friends Frost has made for himself won’t easily hold another. As the sticky-note war escalates, and the pressure to choose sides mounts, Frost soon realizes that after this year, nothing will ever be the same.
Through the eyes of ten-year-old Annemarie, we watch as the Danish Resistance smuggles almost the entire Jewish population of Denmark, nearly seven thousand people, across the sea to Sweden. The heroism of an entire nation reminds us that there was pride and human decency in the world even during a time of terror and war.
Winner of the 1990 Newbery Medal.
Everyone knows there are different kinds of teachers. The boring ones, the mean ones, the ones who try too hard, the ones who stopped trying long ago. The ones you’ll never remember, and the ones you want to forget. Ms. Bixby is none of these. She’s the sort of teacher who makes you feel like school is somehow worthwhile. Who recognizes something in you that sometimes you don’t even see in yourself. Who you never want to disappoint. What Ms. Bixby is, is one of a kind.
Topher, Brand, and Steve know this better than anyone. And so when Ms. Bixby unexpectedly announces that she won’t be able to finish the school year, they come up with a risky plan—more of a quest, really—to give Ms. Bixby the last day she deserves. Through the three very different stories they tell, we begin to understand what Ms. Bixby means to each of them—and what the three of them mean to each other.
John David Anderson is the author of Sidekicked and The Dungeoneers, proven winners with middle grade readers, and Ms. Bixby's Day is no exception.
The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler's earnings, Colm can't help but feel that everyone has the right to a more comfortable life. It's just a question of how far you're willing to go to get it.
In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery or he can become a member of Thwodin's Legions, a guild of dungeoneers who take what they want and live as they will. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and, perhaps, to find a bit of treasure along the way.