Please note: the print version of this title is black & white; the eBook is full color.What you’ll learn Basics of motor-control Basics of PCB design and fabrication R/C control and decoding Autonomous sensor guidance Frame building from various materials Instructions for a variety of robot designs Who this book is for
Electronics and robotics hobbyists and DIY builders.Table of Contents The Basics Arduino for Robotics Let’s Get Moving Linus the Line-Bot Wally the Wall-Bot Making PCBs The Bug-Bot Explorer-Bot RoboBoat Lawn-Bot 400 The Seg-Bot The Battle-Bot Alternate Control
JD is an electronics hobbyist, builder, and relentless tinkerer. As a child, he took apart everything he owned to figure out how it worked. Since then he has built many different projects ranging from anelectric fishing pole to a remote-controlled lawn mower, which was featured on the cover of MAKE magazine in April 2010. Having worked as a builder doing carpentry, plumbing, and electrical work for 8 years, his knowledge is founded in real world experience rather than textbook recitation.
In addition to building robots and remote controlled toys, he enjoys automating everyday tasks, blinking LEDs, designing and etching PCBs, and lots of random things in between. Much of his time has been spent researching, building, and testing various motor-controllers to make his bots move. As a self-proclaimed “poor man's roboticist,” he will always try to find the cheapest way to do something – usually by building it himself.
JD graduated from the University of Alabama in Birmingham with a degree in Business Management. He currently lives in Birmingham, Alabama with his beautiful wife Melissa and their growing flock of animals.
Josh Adams is a developer and architect with over nine years of professional experience building production-quality software and managing projects. Josh is Isotope Eleven's lead architect, and is responsible for overseeing architectural decisions and translating customer requirements into working software. Josh graduated from the University of Alabama at Birmingham (UAB) with Bachelor of Science degrees in both Mathematics and Philosophy. When he's not working, Josh enjoys spending time with his family.
Harald Molle has been a computer engineer since 1984. He started his career by becoming a researcher at a university in the Southwest of Germany before cofounding an embedded systems company. Harald is also an expert SCUBA diver, a passion he is trying to combine with his work by developing a GPS-controlled robot to survey lakes. He is happily married to Jacqueline who knows that an interest in robotics requires substantial amounts of time. And he owns a cat.
Robot Building for Beginners, Third Edition provides basic, practical knowledge on getting started in amateur robotics. There is a mix of content: from serious reference tables and descriptions to personal stories and humorous bits.
The robot described and built in this book is battery powered and about the size of a lunch box. It is autonomous; that is, it isn't remote controlled.
The book is broken up into small chapters, suitable for bedtime (or bathroom) reading.
The characteristics and purposes of each major component (resistor, transistor, wire, and motor) are described, followed by a hands-on experiment to demonstrate. Not only does this help the reader to understand a particular piece, but it also prepares them with processes to learn new parts on their own. An appendix offers an introduction to 3D printing and parts of the robot can, as an alternative, be "printed" using a 3D printer.
The master project of the book is a simple, entertaining, line-following robot.
Winning LEGO MINDSTORMS Programming is aimed at those wanting to improve their ability to create and deploy LEGO MINDSTORMS robots that are predictable and reliable at navigating competition challenges, and for fun at home.
Author Mark Rollins teaches you the hows and whys of Technic project design. You’re not just snapping pieces here and there; with LEGO Technic Robotics you’re actively learning the fundamentals of good design so you can go on to create truly spectacular LEGO robot creations.
From robots that run on wheels, walk on two or four legs, or move and function in ways that only you can dream up, this book will help you create your own robot army. Turn to LEGO Technic Robotics and build with real power!
After you’ve mastered the techniques in this book, if you’re looking to build more creations, check out Practical LEGO Technics, also written by Mark Rollins, and discover how to build vehicles that can roll, run, and more.
Please note: the print version of this title is black & white; the eBook is full color. You can download the color diagrams in the book from http://www.apress.com/9781430249801
Arduino is a brilliant prototyping platform that allows users to test and iterate design ideas. Imitation by other Arduino makers, hackers and engineers often proves your design's popularity. Practical Arduino Engineering will teach you to follow the engineering process carefully; over time, you will be able to review and improve this process, and even extend its scope.
Practical Arduino Engineering is not purely theoretical. In addition, you'll learn the process of hardware engineering as applicable to Arduino projects, and the importance of the process in each and every project presented in this book.
To set the stage, Practical Arduino Engineering begins by reviewing the Arduino software landscape, then shows how to set up an Arduino project for testing. Even if you already know your compiler toolchain and the basics of Arduino programming, this refresher course can help fill in the gaps and explain why your compiler may spit out certain error messages.
Practical Arduino Engineering then gradually builds up the engineering process, from single devices like LCDs, potentiometers and GPS modules, to the integration of several modules into larger projects, such as a wireless temperature measurement system, and ultimately an entire robot.
The engineering projects become progressively more challenging throughout the first 4 engineering chapters. Next, you'll proceed with simple steps towards the first intelligent part of a robot: the object detector. You'll find yourself teaching your robot how to avoid very hot objects or insurmountable obstacles. The basic design requirements for a complete robot and, indeed, the detailed design and prototyping for robots can be extremely tricky, which is why engineering discipline is invaluable.
Practical Arduino Engineering then enters the world of domestic engineering by introducing home alarm systems—not quite as simple as they seem. A solid, robust system can only be built by following the engineering process detailed in previous chapters, and this section reinforces that process.
You'll then take a step further in your Arduino engineering process: instrumentation and control, and some error messaging using GSM. Control is introduced via the Xbox controller, a very powerful piece of technology able to play a considerable role in robotics projects. Having already learned to control motion and to sense and avoid objects, you'll learn how to debug your Arduino projects of varying complexities via the hardware instrumentation software LabVIEW.
To complete the journey into Practical Arduino Engineering, you'll discover how to use a special Arduino board to rely on Bluetooth Mate Silver for control of domestic and mobile Arduino projects. Using Bluetooth Mate Silver, you'll learn to implement basic engineering design with almost any Arduino project, and be able to justify, build, debug, and extend Arduino-based designs using a solid engineering approach.
Please note: the print version of this title is black & white; the eBook is full color.
This book is geared toward engineers and makers used to a rigorous approach to hardware hacking, Arduino hackers aiming to get to the next level, and Arduino hackers interested in instrumenting their projects using Arduino and other software.Table of Contents The Process of Arduino Engineering An Arduino Software Review Controlling Robot Motion with a Potentiometer Adding an LCD to the Robot Engineering a GPS Module for the Robot Home Engineering I: Temperature Sensors Object Detection for the Robot Home Engineering II: Alarm System Using Arduino Integrating GSM Technology with the Robot Xbox Controller and the LabVIEW Process Controlling Your Robot: Bluetooth Arduino
This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context.Table of Contents Getting Started Sketching in Code Working With Variables Making Decisions Digital Ins and Outs Analog in, Analog out Functions, Time, and Interrupts Arrays for Arduino Writing New Functions for Arduino Arduino Libraries Arduino Hardware 10 Where to Go from Here? Appendix A: Common Circuits Appendix B: Arduino Math
Electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art.
Arduino has taken off as an incredibly popular building block among ubicomp (ubiquitous computing) enthusiasts, robotics hobbyists, and DIY home automation developers. Authors Jonathan Oxer and Hugh Blemings provide detailed instructions for building a wide range of both practical and fun Arduino-related projects, covering areas such as hobbies, automotive, communications, home automation, and instrumentation.Take Arduino beyond "blink" to a wide variety of projects from simple to challenging Hands-on recipes for everything from home automation to interfacing with your car engine management system Explanations of techniques and references to handy resources for ubiquitous computing projects
Supplementary material includes a circuit schematic reference, introductions to a range of electronic engineering principles and general hints & tips. These combine with the projects themselves to make Practical Arduino: Cool Projects for Open Source Hardware an invaluable reference for Arduino users of all levels. You'll learn a wide variety of techniques that can be applied to your own projects.What you’ll learn Communication with serial devices including RFID readers, temperature sensors, and GPS modules Connecting Arduino to Ethernet and WiFi networks Adding synthesized speech to Arduino Linking Arduino to web services Decoding data streams from commercial wireless devices How to make DIY prototyping shields for only a couple of dollars Who this book is for
This book is for hobbyists and developers interested in physical computing using a low-cost, easy-to-learn platform.
Table of Contents Introduction Appliance Remote Control Time-Lapse Camera Controller Virtual USB Keyboard PS/2 Keyboard or Mouse Input Security/Automation Sensors Online Thermometer Touch Control Panel Speech Synthesizer Water Flow Gauge Oscilloscope/Logic Analyzer Water Tank Depth Sensor Weather Station Receiver RFID Access Control System Vehicle Telemetry Platform Resources