Practical Arduino: Cool Projects for Open Source Hardware

Apress
29
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Create your own Arduino-based designs, gain in-depth knowledge of the architecture of Arduino, and learn the user-friendly Arduino language all in the context of practical projects that you can build yourself at home. Get hands-on experience using a variety of projects and recipes for everything from home automation to test equipment.

Arduino has taken off as an incredibly popular building block among ubicomp (ubiquitous computing) enthusiasts, robotics hobbyists, and DIY home automation developers. Authors Jonathan Oxer and Hugh Blemings provide detailed instructions for building a wide range of both practical and fun Arduino-related projects, covering areas such as hobbies, automotive, communications, home automation, and instrumentation.

Take Arduino beyond "blink" to a wide variety of projects from simple to challenging Hands-on recipes for everything from home automation to interfacing with your car engine management system Explanations of techniques and references to handy resources for ubiquitous computing projects

Supplementary material includes a circuit schematic reference, introductions to a range of electronic engineering principles and general hints & tips. These combine with the projects themselves to make Practical Arduino: Cool Projects for Open Source Hardware an invaluable reference for Arduino users of all levels. You'll learn a wide variety of techniques that can be applied to your own projects.

What you’ll learn Communication with serial devices including RFID readers, temperature sensors, and GPS modules Connecting Arduino to Ethernet and WiFi networks Adding synthesized speech to Arduino Linking Arduino to web services Decoding data streams from commercial wireless devices How to make DIY prototyping shields for only a couple of dollars Who this book is for

This book is for hobbyists and developers interested in physical computing using a low-cost, easy-to-learn platform.

Table of Contents Introduction Appliance Remote Control Time-Lapse Camera Controller Virtual USB Keyboard PS/2 Keyboard or Mouse Input Security/Automation Sensors Online Thermometer Touch Control Panel Speech Synthesizer Water Flow Gauge Oscilloscope/Logic Analyzer Water Tank Depth Sensor Weather Station Receiver RFID Access Control System Vehicle Telemetry Platform Resources
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About the author

Jonathan Oxer, who has been labeled "Australia's Geekiest Man," has been hacking on both hardware and software since he was a little tacker. He is a former president of Linux Australia, and founder and technical director of Internet Vision Technologies. He is author of a number of books, including How to Build a Website and Stay Sane, Ubuntu Hacks, and Quickstart Guide to Google AdWords. He has been surgically implanted with an RFID chip and is set to host an upcoming TV show called SuperHouse (www.superhouse.tv) featuring high-tech home renovation, open source automation systems, and domestic hardware hacking. Jonathan has appeared on top-rated TV shows and been interviewed on dozens of radio stations about his home automation system. He was technical supervisor for the first season of the reality TV show The Phone, has connected his car to the Internet (www.geekmyride.org), and is also a member of the core team of Lunar Numbat (www.lunarnumbat.org), an Australian group working with the European team White Label Space (www.whitelabelspace.com) on an unmanned moon mission for the Google Lunar X-Prize (http://en.wikipedia.org/wiki/Jonathan_Oxer).

Hugh Blemings took a radio apart when he was about eight and never recovered. From this start and an interest in Ham Radio, he began his career doing hardware and emedded software development back when 68HC11's were the latest and greatest. Hugh has been working on free software since the mid-90's for fun and as a (still fun!) paid gig since 1999. He was co-author of the gnokii project and developed kernel device drivers for the Keyspan USB-serial adaptors. He worked at IBM's Linux Technology Centre as a open source hacker in the Canberra-based OzLabs team for just shy of eight years, doing everything from first line management to Linux kernel porting for embedded PowerPC platforms. He now works on Ubuntu Linux at Canonical in the kernel team, but remains firmly of the view that any day that involves a soldering iron, a 'scope and emacs is a good day.

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Additional Information

Publisher
Apress
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Published on
Dec 28, 2009
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Pages
456
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ISBN
9781430224778
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Language
English
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Genres
Computers / Programming / Open Source
Technology & Engineering / Robotics
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Content Protection
This content is DRM protected.
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Available on Android devices
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In Beginning Arduino, you will learn all about the popular Arduino microcontroller by working your way through an amazing set of 50 cool projects. You'll progress from a complete beginner regarding Arduino programming and electronics knowledge to intermediate skills and the confidence to create your own amazing Arduino projects. Absolutely no experience in programming or electronics required!

Rather than requiring you to wade through pages of theory before you start making things, this book has a hands-on approach. You will dive into making projects right from the start, learning how to use various electronic components and how to program the Arduino to control or communicate with those components.

Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge in programming as well as skills with electronics. By the end of the book you will be able create your own projects confidently and with creativity.

Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using touch screens Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet Who this book is for

Electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art.

Table of Contents Introduction Light 'Em Up LED Effects Simple Sounders and Sensors Driving a DC Motor Binary Counters LED Displays Liquid Crystal Displays Servos Steppers and Robots Pressure Sensors Touch Screens Temperature Sensors Ultrasonic Rangefinders Reading and Writing to an SD Card Making an RFID Reader Communicating over Ethernet
If you’ve heard of Arduino or even used it in your own projects, you probably know that the AVR microcontroller is the brain of the Arduino. In Practical AVR Microcontrollers, you’ll learn how to use the AVR microcontroller to make your own nifty projects and gadgets.

You’ll start off with the basics in part one: setting up your development environment and learning how the "naked" AVR differs from the Arduino. Then you’ll gain experience by building a few simple gizmos and learning how everything can be interconnected.

In part two, we really get into the goodies: projects! Each project will show you exactly what software and hardware you need, and will provide enough detail that you can adapt it to your own needs and parts availability. Some of the projects you’ll make:

An illuminated secret panel A hallway lighting system with a waterfall effect A crazy lightshow Visual effects gizmos like a Moire wheel and shadow puppets

In addition, you'll design and implement some home automation projects, including working with wired and wireless setups. Along the way, you'll design a useable home automation protocol and look at a variety of hardware setups.

Whether you’re new to electronics, or you just want to see what you can do with an AVR outside of an Arduino, Practical AVR Microcontrollers is the book for you.

What you’ll learn How programming the AVR is different from programming an Arduino How to use the Arduino IDE to program the AVR, and when to use AVR Studio How to network your AVR devices and use them in home automation How to add intelligence to your AVR devices How to make games with AVR Who this book is for

Beginning electronics enthusiasts as well as Arduino fans who want to go beyond the Arduino with the AVR microcontroller.

Table of Contents

Part 1: The Basics

1. A Brief History of Microcontrollers

2. Building our AVR Test Bed

3. Arduino and the Naked AVR

4. Moving On!

5. Smarten Up!

6. Conversing Digitally

Part 2: The Projects

7. Introduction to the projects section

8. Good Evening, Mr. Bond! Your Secret Panel

9. Here Kitty, Kitty: Rainbow Beams to Drive Your Pets Crazy

10. WordDune: How Much Do You Really See?

11. A Waterfall of Lights: The Passageway Lighting System

12. Moving to Mesmerize: Small Projects with Nifty Effects

13. Home Automation: Small Projects using CAN Bus Controller Area Networks

Appendix A: Common Components
Appendix B: Digital Electronics Basics
Appendix C: Breadboards

Appendix D: Serial Communications Basics

Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier.

Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK.
Mario Böhmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining how to use the ADK and how standard Arduino boards may differ from Google-branded Arduinos. You aren't tied to specific hardware with this book; use what you have, and this book will show you how. What you’ll learn How different boards work with the ADK How to create your first sketch and project How to work with light and sound How to work with servos and DC motors How to work with photoresistors and thermistors to sense the environment How to make your own capacitive touch game show buzzer How to create your own camera-enabled alarm system Who this book is for

This book is for beginning Arduino and Android enthusiasts, or Arduino developers who want to try out the new Android ADK.

Table of Contents Introduction Andriod and Arduino: Getting to Know Each Other Outputs Inputs Sounds Light Intensity Sensing Temperature Sensing A Sense of Touch Making Things Move Alarm System
ARDUINO for BEGINNERS

ESSENTIAL SKILLS EVERY MAKER NEEDS

Loaded with full-color step-by-step illustrations!

Absolutely no experience needed!

Learn Arduino from the ground up, hands-on, in full color!

Discover Arduino, join the DIY movement, and build an amazing spectrum of projects… limited only by your imagination!

No “geekitude” needed: This full-color guide assumes you know nothing about Arduino or programming with the Arduino IDE. John Baichtal is an expert on getting newcomers up to speed with DIY hardware. First, he guides you gently up the learning curve, teaching you all you need to know about Arduino boards, basic electronics, safety, tools, soldering, and a whole lot more. Then, you walk step-by-step through projects that reveal Arduino’s incredible potential for sensing and controlling the environment–projects that inspire you to create, invent, and build the future!

· Use breadboards to quickly create circuits without soldering

· Create a laser/infrared trip beam to protect your home from intruders

· Use Bluetooth wireless connections and XBee to build doorbells and more

· Write useful, reliable Arduino programs from scratch

· Use Arduino’s ultrasonic, temperature, flex, and light sensors

· Build projects that react to a changing environment

· Create your own plant-watering robot

· Control DC motors, servos, and stepper motors

· Create projects that keep track of time

· Safely control high-voltage circuits

· Harvest useful parts from junk electronics

· Build pro-quality enclosures that fit comfortably in your home

Ubuntu Linux--the most popular Linux distribution on the planet--preserves the spirit embodied in the ancient African word ubuntu, which means both "humanity to others" and "I am what I am because of who we all are." Ubuntu won the Linux Journal Reader's Choice Award for best Linux distribution and is consistently the top-ranked Linux variant on DistroWatch.com. The reason this distribution is so widely popular is that Ubuntu is designed to be useful, usable, customizable, and always available for free worldwide.

Ubuntu Hacks is your one-stop source for all of the community knowledge you need to get the most out of Ubuntu: a collection of 100 tips and tools to help new and experienced Linux users install, configure, and customize Ubuntu. With this set of hacks, you can get Ubuntu Linux working exactly the way you need it to. Learn how to:

Install and test-drive Ubuntu Linux.Keep your system running smoothlyTurn Ubuntu into a multimedia powerhouse: rip and burn discs, watch videos, listen to music, and moreTake Ubuntu on the road with Wi-Fi wireless networking, Bluetooth, etc.Hook up multiple displays and enable your video card's 3-D accelerationRun Ubuntu with virtualization technology such as Xen and VMwareTighten your system's securitySet up an Ubuntu-powered server

Ubuntu Hacks will not only show you how to get everything working just right, you will also have a great time doing it as you explore the powerful features lurking within Ubuntu.

"Put in a nutshell, this book is a collection of around 100 tips and tricks which the authors choose to call hacks, which explain how to accomplish various tasks in Ubuntu Linux. The so called hacks range from down right ordinary to the other end of the spectrum of doing specialised things...More over, each and every tip in this book has been tested by the authors on the latest version of Ubuntu (Dapper Drake) and is guaranteed to work. In writing this book, it is clear that the authors have put in a lot of hard work in covering all facets of configuring this popular Linux distribution which makes this book a worth while buy."
-- Ravi Kumar, Slashdot.org

Arduino boards have impressed both hackers and professional engineers. Whether you're a hobbyist or a professional, it isn't just a breadboard and a hazy idea that keeps you going. It's essential to institute a proper design, device instrumentation and, indeed, test your project thoroughly before committing to a particular prototype.

Practical Arduino Engineering begins by outlining the engineering process, from the basic requirements and preliminary design to prototyping and testing. Each and every chapter exemplifies this process and demonstrates how you can profit from the implementation solid engineering principles—regardless of whether you just play in your basement or you want to publicize and sell your devices.

Arduino is a brilliant prototyping platform that allows users to test and iterate design ideas. Imitation by other Arduino makers, hackers and engineers often proves your design's popularity. Practical Arduino Engineering will teach you to follow the engineering process carefully; over time, you will be able to review and improve this process, and even extend its scope.

Practical Arduino Engineering is not purely theoretical. In addition, you'll learn the process of hardware engineering as applicable to Arduino projects, and the importance of the process in each and every project presented in this book.

To set the stage, Practical Arduino Engineering begins by reviewing the Arduino software landscape, then shows how to set up an Arduino project for testing. Even if you already know your compiler toolchain and the basics of Arduino programming, this refresher course can help fill in the gaps and explain why your compiler may spit out certain error messages.

Practical Arduino Engineering then gradually builds up the engineering process, from single devices like LCDs, potentiometers and GPS modules, to the integration of several modules into larger projects, such as a wireless temperature measurement system, and ultimately an entire robot.

The engineering projects become progressively more challenging throughout the first 4 engineering chapters. Next, you'll proceed with simple steps towards the first intelligent part of a robot: the object detector. You'll find yourself teaching your robot how to avoid very hot objects or insurmountable obstacles. The basic design requirements for a complete robot and, indeed, the detailed design and prototyping for robots can be extremely tricky, which is why engineering discipline is invaluable.

Practical Arduino Engineering then enters the world of domestic engineering by introducing home alarm systems—not quite as simple as they seem. A solid, robust system can only be built by following the engineering process detailed in previous chapters, and this section reinforces that process.

You'll then take a step further in your Arduino engineering process: instrumentation and control, and some error messaging using GSM. Control is introduced via the Xbox controller, a very powerful piece of technology able to play a considerable role in robotics projects. Having already learned to control motion and to sense and avoid objects, you'll learn how to debug your Arduino projects of varying complexities via the hardware instrumentation software LabVIEW.

To complete the journey into Practical Arduino Engineering, you'll discover how to use a special Arduino board to rely on Bluetooth Mate Silver for control of domestic and mobile Arduino projects. Using Bluetooth Mate Silver, you'll learn to implement basic engineering design with almost any Arduino project, and be able to justify, build, debug, and extend Arduino-based designs using a solid engineering approach.

Please note: the print version of this title is black & white; the eBook is full color.

What you’ll learn Practical engineering principles: from collecting requirements onwards To instrument Arduino hardware for debugging To build stationary Arduino home projects with varying degrees of complexity To construct Arduino-based robots and vary your design until an optimal solution is reached To add instrumentation software to the hardware design process How to move from being a good hacker to being a solid engineer Who this book is for

This book is geared toward engineers and makers used to a rigorous approach to hardware hacking, Arduino hackers aiming to get to the next level, and Arduino hackers interested in instrumenting their projects using Arduino and other software.

Table of Contents The Process of Arduino Engineering An Arduino Software Review Controlling Robot Motion with a Potentiometer Adding an LCD to the Robot Engineering a GPS Module for the Robot Home Engineering I: Temperature Sensors Object Detection for the Robot Home Engineering II: Alarm System Using Arduino Integrating GSM Technology with the Robot Xbox Controller and the LabVIEW Process Controlling Your Robot: Bluetooth Arduino
Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. The book blends a narrative that introduces the reader to the C programming language, reinforcing each programming structure with a simple demonstration of how the C programming language can be used to control the Arduino family of microcontrollers as well as Arduino-compatible boards. The author uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching.

Beginning C for Arduino will teach you:
The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own library routines

During the course of the book, you will cover the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.

What you’ll learn The syntax of the C programming language as defined for the Arduino Tried and true coding practices (applicable to any programming language) How to design, code, and debug programs that drive Arduino microcontrollers How to extend the functionality of C How to integrate low cost, off-the-shelf, hardware shields into your own projects Just how enjoyable and satisfying it is to implement a hardware-software design of your own creation Who this book is for

The book is aimed at a complete novice with no programming background. It assumes no prior programming or hardware design experience and is written for creative and curious people who would like to blend a software and hardware learning experience into a single, enjoyable endeavor.

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