Lexie, a 15 year old outcast, believes she can see the future.
When her best friend’s dropout brother Derwin rides back into town, Lexie has a vision that he and her senior crush, Mirielle, are destined to have a child who will grow up to save the world. The problem is, Mirielle and Derwin hate each other. But Lexie believes it’s up to her to bring them together, if only for one night.
The conflict between her own desire for Mirielle and her allegiance to her vision drives Lexie to seek answers from the old folks at a high-tech retirement home, a clique of self-proclaimed eco-terrorists, and a story her ex-girlfriend once told her about a grotesque tongue that seduces souls at the world’s end.
Shapes the Sunlight Takes is coming-of-age magical realism about the relationships we make with our past and future selves, where the search for perspective in a world of self-deception culminates in a final showdown between Lexie’s imagination and the fate of the universe.
“Wagner’s novel does what all good novels should do: it made me think about the way that I think…. an odd, intimate story about the messy and complicated relationship between reality and fantasy.”
– Theo Ellsworth; Capacity, The Understanding Monster
“With an attention to feelings and language that I’m inclined to describe as enviable…. Wagner remembers what it’s like to be a teenage lesbian and does the dirty work of reminding the rest of us.”
– Molly Laich; Missoula Independent
Josh Wagner was living in the middle of the desert with his dog Lucyfurr in 2008 when Ape Entertainment released his first graphic novel, Fiction Clemens. Since then he’s traveled all over the planet, spinning stories out of what he finds. Outside of his comics work Josh is the author of three novels: Smashing Laptops, Deadwind Sea, and The Adventures of the Imagination of Periphery Stowe, as well as half a dozen plays (including Salep & Silk, Ringing Out, Bleach Bone). In his spare moments he reads too much, gets lost in the woods, and dances until they kick him out of the bar.