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5 Steps to a 5: AP Computer Science introduces an easy to follow, effective 5-step study plan to help you build the skills, knowledge, and test-taking confidence you need to achieve a high score on the exam. This wildly popular test prep guide matches the latest course syllabus and the latest exam. You'll get two full-length practice tests, detailed answers to each question, study tips, information on how the exam is scores, and much more.
5 Steps to a 5: AP Computer Science 2018 features:
• 2 Practice Exams
• An interactive, customizable AP Planner app to help you organize your time
• Powerful analytics you can use to assess your test readiness
Addressing the need to acquire a good working model of objects in order to avoid possible misconceptions, the text introduces the core concepts of object-oriented programming at an early stage, supported by the use of contour diagrams. Each chapter has one or more complete programs to illustrate the various ideas presented, and to help readers learn how to write programs on their own. Chapter summaries and practical exercises are also included to help the reader to review their progress and practice their skills.
Topics and features: provides an introduction to variables, input/output, and arithmetic operations; describes objects and contour diagrams, explains selection structures, and demonstrates how iteration structures work; discusses object-oriented concepts such as overloading and classes methods, and introduces string variables and processing; illustrates arrays and array processing, and examines recursion; explores inheritance and polymorphism, and investigates elementary files; presents a primer on graphical input/output, discusses elementary exception processing, and presents the basics of Javadoc; includes exercises at the end of each chapter, with selected answers in an appendix, and a glossary of key terms; provides additional supplementary information at an associated website.
This concise and easy-to-follow textbook/guide is ideal for students in an introductory programming course. It is also suitable as a self-study guide for both practitioners and academics.
If you want to learn computer programming but don’t know which language to start with, this is the book for you! In just 24 lessons of one hour or less, any beginner can get a solid introduction to the basics of computer programming and learn to write simple programs for any platform—Windows, Mac, and mobile.
Using a straightforward, step-by-step approach, each lesson in this carefully crafted tutorial builds upon the previous one, allowing you to learn all the essentials of programming from the ground up.
Once you’ve mastered these fundamentals, the book introduces you to several of the most popular computer programming languages today and helps you decide which language to learn first.
Step-by-step instructions carefully walk you through the most common programming tasks. Practical, hands-on examples show you how to apply what you learn to create your own programs Quizzes and exercises at the end of each lesson help you test your knowledge and stretch your skills
About this textbook:
Object Oriented Simulation will qualify as a valuable resource to students and accomplished professionals and researchers alike, as it provides an extensive, yet comprehensible introduction to the basic principles of object-oriented modeling, design and implementation of simulation models.
Key features include an introduction to modern commercial graphical simulation and animation software, accessible breakdown of OOSimL language constructs through various programming principles, and extensive tutorial materials ideal for undergraduate classroom use.
Presents a comprehensive introduction to the basic principles of object-oriented modeling, design, and implementation of simulation models.
Encourages a stronger foundation with objects and classes using an "objects early" approach.
Emphasizes model implementation with minimal treatment of statistics.
Accommodates a smooth transition to object-oriented modeling and a gradual introduction to object-oriented simulation for professionals.
Provides complete case studies fully explained with corresponding case study in OOSimL.
Includes summaries, examples, and problems in every chapter. Simulation software presented in material is available on the book’s web site.
Introduces graphical simulation and animation software Arena and Flexsim.
Models described with UML and/or extended simulation diagrams.