Unlike other textbooks on this topic, Dr. Berger’s book takes the software developer’s point-of-view. Instead of simply demonstrating how to design a computer’s hardware, it provides an understanding of the total machine, highlighting strengths and weaknesses, explaining how to deal with memory and how to write efficient assembly code that interacts directly with, and takes best advantage of the underlying hardware. The book is divided into three major sections: Part 1 covers hardware and computer fundamentals, including logical gates and simple digital design. Elements of hardware development such as instruction set architecture, memory and I/O organization and analog to digital conversion are examined in detail, within the context of modern operating systems. Part 2 discusses the software at the lowest level ̧ assembly language, while Part 3 introduces the reader to modern computer architectures and reflects on future trends in reconfigurable hardware.
This book is an ideal reference for ECE/software engineering students as well as embedded systems designers, professional engineers needing to understand the fundamentals of computer hardware, and hobbyists.The renowned author's many years in industry provide an excellent basis for the inclusion of extensive real-world references and insightsSeveral modern processor architectures are covered, with examples taken from each, including Intel, Motorola, MIPS, and ARM
This book is an excellent resource for any student or researcher seeking a comprehensive, yet easily understandable, explanation of how computer chips evaluate mathematical functions.Contents:Errors, Range-Reduction, and RoundingRedundant Representations and High-Speed ArithmeticCORDICHigh-Performance CORDICNormalization AlgorithmsPolynomial and Rational-Function ApproximationsTable Lookup and Segmented Polynomial ApproximationsReciprocals, Square Roots, and Inverse Square Roots