MORE VALUABLE AS A WEAPON THAN A KINGMAKER, HE MUST MAKE HIS OWN CHOICES TO SECURE THE FUTURE.
George Talbot Traherne, the human huntsman for the Wild Hunt, had hoped to settle into a quiet life with his new family, but it was not to be. Gwyn ap Nudd, Prince of Annwn, has plans to secure his domain in the new world from the overbearing interference of his father Lludd, the King of Britain.
The security of George's family is bound to that of his overlord, and he vows to help. But when he and his companions stand against Lludd and his allies at court, disaster overturns all their plans and even threatens the Hounds of Annwn themselves. George and his patron, the antlered god Cernunnos, must survive a subtle attack that undermines them both. Other gods and gods-to-be have taken an interest, but the fae are divided in their allegiances and fear the threat of deadly new powers in their unchanging lives.
George and his companions must save themselves if they are to persuade their potential allies to help. But how can they do so, attacked on so many fronts at once? Will he put his family into greater jeopardy by trying to defend them?