The Call – A very young Rhian discovers her beast-sense and, with it, the call of a lost hound.
It’s not safe in the woods where cries for help can attract unwelcome attention, but two youngsters discover their courage in the teeth of necessity.
Under the Bough – Angharad hasn’t lived with anyone for hundreds of years, but now she is ready to tie the knot with George Talbot Traherne, the human who has entered the fae otherworld to serve as huntsman for the Wild Hunt. As soon as she can make up her mind, anyway.
George has been swept away by his new job and the people he has met, and by none more so than Angharad. But how can she value the short life of a human? And what will happen to her after he’s gone?
Night Hunt – When George Talbot Traherne goes night hunting for fox in Virginia, he learns about unworthy men from the old-timers drinking moonshine around the fire and makes his own choices.
Who could have anticipated that the same impulse that won him his old bluetick coonhound would lead him to his new wife and the hounds of Annwn? Every choice has a cost, he realizes, but never a regret.
Cariad – Luhedoc is off with his adopted nephew Benitoe to fetch horses for the Golden Cockerel Inn. He’s been reunited with his beloved Maëlys at last, but how can he fit into her capable life as an innkeeper? What use is he to her now, after all these years?
Luhedoc needs to relearn an important lesson about confidence.
The Empty Hills – George Talbot Traherne arranges a small tour of the local human world for his fae family and friends, hoping to share some of the sense of wonder he discovered when he encountered the fae otherworld.
He’s worried about discovery by other humans, but things don’t turn out quite the way he expects.
DISTURBING THE FAMILY SECRETS COULD BRING RUIN TO EVERYTHING HE’S WORKED SO HARD TO BUILD.
Book 4 of The Hounds of Annwn.
George Talbot Traherne, the human huntsman for the Wild Hunt, is preparing for the birth of his child by exploring the family papers about his parents and their deaths. When his improved relationship with his patron, the antlered god Cernunnos, is jeopardized by an unexpected opposition, he finds he must choose between loyalty to family and loyalty to a god.
He discovers he doesn’t know either of them as well as he thought he did. His search for answers takes him to the human world with unsuitable companions.
How will he keep a rock-wight safe from detection, or even teach her the rules of the road? And what will he awaken in the process, bringing disaster back to his family on his own doorstep? What if his loyalty is misplaced? What will be the price of his mistakes?
MORE VALUABLE AS A WEAPON THAN A KINGMAKER, HE MUST MAKE HIS OWN CHOICES TO SECURE THE FUTURE.
Book 3 of The Hounds of Annwn.
George Talbot Traherne, the human huntsman for the Wild Hunt, had hoped to settle into a quiet life with his new family, but it was not to be. Gwyn ap Nudd, Prince of Annwn, has plans to secure his domain in the new world from the overbearing interference of his father Lludd, the King of Britain.
The security of George's family is bound to that of his overlord, and he vows to help. But when he and his companions stand against Lludd and his allies at court, disaster overturns all their plans and even threatens the Hounds of Annwn themselves. George and his patron, the antlered god Cernunnos, must survive a subtle attack that undermines them both. Other gods and gods-to-be have taken an interest, but the fae are divided in their allegiances and fear the threat of deadly new powers in their unchanging lives.
George and his companions must save themselves if they are to persuade their potential allies to help. But how can they do so, attacked on so many fronts at once? Will he put his family into greater jeopardy by trying to defend them?