A STRONG WIZARD WITH UNANSWERED QUESTIONS AND A CHAIN AROUND HER NECK
Penrys’s past is unknown, but she’s got a better grip on her future: find out where she came from, discover what happened to her, and figure out how the unremovable chain around her neck makes her different from other wizards.
What any of this has to do with the renewal of an ugly war between neighboring countries, half a world away, is just something she’ll have to sort out, along with the rumors of wizards where they don’t belong.
Assuming, of course, that no one removes her as a threat before she can find her footing.
All she wants is a firm foundation for the rest of her life, with a side helping of retribution, and if she has to fix things along the way, well, so be it.
DISTURBING THE FAMILY SECRETS COULD BRING RUIN TO EVERYTHING HE’S WORKED SO HARD TO BUILD.
Book 4 of The Hounds of Annwn.
George Talbot Traherne, the human huntsman for the Wild Hunt, is preparing for the birth of his child by exploring the family papers about his parents and their deaths. When his improved relationship with his patron, the antlered god Cernunnos, is jeopardized by an unexpected opposition, he finds he must choose between loyalty to family and loyalty to a god.
He discovers he doesn’t know either of them as well as he thought he did. His search for answers takes him to the human world with unsuitable companions.
How will he keep a rock-wight safe from detection, or even teach her the rules of the road? And what will he awaken in the process, bringing disaster back to his family on his own doorstep? What if his loyalty is misplaced? What will be the price of his mistakes?
NEW JOB, NEW FAMILY, AND IN TWO WEEKS THE END OF A WORLD HE’S JUST DISCOVERED, IF HE CAN’T RISE TO THE CHALLENGE.
Book 1 of The Hounds of Annwn.
George Talbot Traherne is just doing his job on a fine autumn morning, keeping the hounds together for the huntsman of the Rowanton Hunt in Virginia along the Blue Ridge Mountain. Doesn’t pay to get distracted by a white stag in unfamiliar territory, though. Next thing you know, you might find yourself... somewhere else.
The land is the same but not the people. Their huntsman has just been murdered, and George is tapped for the job. It’s an emergency -- the Wild Hunt is only two weeks away, and if it doesn’t happen on schedule, the antlered god Cernunnos will take the realm from its ruler Gwyn ap Nudd and find someone who can mete out justice with the Hounds of Hell in his place.
George throws himself into the task, finding strength in the mission and resources he never knew he had. The more he comes to feel at home, settling into his new responsibilities, the more he wants to stay and make a life for himself. He’s finally met someone worth spending his life with, even if she’s just a bit older, a mere fifteen hundred years or so.
Can he keep the Wild Hunt on track despite the attempts to thwart it? Will he be accepted by those he wants to defend who view his timely presence and his human blood with suspicion? Above all, what does Cernunnos want of him and how far will he go? Can he survive the attention of a god?
Readers who are familiar with the sources of Arthurian literature such as the Mabinogion will recognize many of the characters, flourishing still in the world we cannot quite reach.