Game of Thrones and the Medieval Art of War

McFarland
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George R.R. Martin’s A Song of Ice and Fire novels and HBO’s Game of Thrones series depict a medieval world at war. But how accurate are they? The author, an historian and medieval martial arts expert, examines in detail how authentically Martin’s fictional world reflects the arms and armor, fighting techniques and siege warfare of the Middle Ages. Along the way, he explores the concept of “medievalism”—modern pop culture’s idea of the Middle Ages.
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About the author

History professor, fencing master and jouster Ken Mondschein is the author of several books on medieval and Renaissance martial arts. He lives in Northampton, Massachusetts, and is a Visiting Fellow at the Massachusetts Center for Renaissance Studies.
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Additional Information

Publisher
McFarland
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Published on
Oct 13, 2017
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Pages
236
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ISBN
9781476629261
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Language
English
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Genres
History / Military / Medieval
Literary Criticism / Science Fiction & Fantasy
Performing Arts / Television / Genres / Science Fiction, Fantasy & Horror
Performing Arts / Television / History & Criticism
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Content Protection
This content is DRM protected.
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Available on Android devices
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Eligible for Family Library

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 Note: this is an abridged version of the book with references removed.The complete edition is also available on this website.

From advertisements to amusement parks, themed restaurants, and Renaissance fairs twenty-first century popular culture is strewn with reimaginings of the Middle Ages. They are nowhere more prevalent, however, than in the films, television series, books, and video games of speculative genres: fantasy and science fiction. Peter Jackson's The Lord of the Rings and The Hobbit film trilogies and George R. R. Martin's multimedia Game of Thrones franchise are just two of the most widely known and successful fantasy conglomerates of recent decades. Medievalism has often been understood as a defining feature of fantasy, and as the antithesis of science fiction, but such constructs vastly underestimate the complexities of both genres and their interactions. "Medieval" has multiple meanings in fantasy and science fiction, which shift with genre convention, and which bring about their own changes as authors and audiences engage with what has gone before in the recent and deeper pasts. Earlier volumes have examined some of the ways in which contemporary popular culture re-imagines the Middle Ages, offering broad overviews, but none considers fantasy, science fiction, or the two together. The focused approach of this collection provides a directed pathway into the myriad medievalisms of modern popular culture. By engaging directly with genre(s), this book acknowledges that medievalist creative texts and practices do not occur in a vacuum, but are shaped by multiple cultural forces and concerns; medievalism is never just about the Middle Ages.

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