It is a magical wonderland filled with wizards, giants, wishes, and all the marvels of the imagination. Splendourland is the ultimate realm of fantasy.
Pee Wee and his four brothers embark on a mystical journey into this world when their uncle drops them off at the outskirts of Splendourland and they set off in search of their fortunes.
But in this land, things are not always what they seem. The paths are filled with many twists and turns, clouded with puzzling details, Pee Wee, the protagonist, asks relevant questions, reflecting queries of young minds everywhere.
Journey To Splendourland has
many facets: an adventure
story, a prescription for Peace,
an allegory at the end.
Journey to Splendourland was written in the tradition of the great children’s fantasy literature, such as Alice in Wonderland. It holds great appeal for today’s reader, as it reflects the space age in which we live. Readers encounter an uncanny view of future time, and one wonders,
“What is our destiny in the vast labyrinth of eternity?”
Gianna believes manual labor to be penance for the mistake that changed her life. Nothing can be worse than serving probation under the supervision of a bitter, elderly woman, known as the Caretaker, running a bed and breakfast in the middle of the Arizona desert.
Then the strangers begin arriving. They appear every night at sundown at the end of the driveway and vanish early in the morning, armed men and women who don’t quite look or act normal and never travel in vehicles, despite the property being twenty miles from town. Where they come from baffles Gianna, as does the single rule the Caretaker gives her. The front door must remain unlocked and the house accessible to the dangerous visitors no matter how unusual or frightening they are.
When one of them arrives wounded, Gianna helps save him and unknowingly makes a powerful friend, one from a very faraway place. In fact, from another world entirely, the world that starts at the end of the driveway. Before she can learn more, Gianna is left alone with the strangers and must choose whether she’ll take over the Caretaker’s role as hostess or return to New York and risk jail time for violating her probation.
Gianna defies the Caretaker and locks the front door instead.
Her world will never be the same.
Includes both novellas.
Life can never go back to being normal.
Before the Ember Gods find her.
Can Jacob do it?
She's alone. Afraid. Only a town-hall manager to protect her. The Lorkon are near—watching, waiting.
Jacob is waiting too.
For a potion that'll protect him and his friends from the Lorkon.
But he's tired of waiting.
He's ready to take matters into his own hands.
Even if it means rescuing Aloren alone.
Because she shouldn't be—doesn't deserve to be—alone. Not when it's his fault she's there. Where the Lorkon are near—watching, waiting...
Continue this exciting, edge-of-your-seat teen epic fantasy series and download Ember Gods now.
Between our world and Eklaron.
His magical powers are growing, changing.
And it's time to put them to the test.
He is called to rescue the powerful Shiengols from August Fortress.
Traps surrounding the fortress are lethal, unexpected. Impossible to overcome.
And without Jacob's powers, everyone will die.
Can he accomplish what is expected of him?
There's only one way to find out...
You'll love August Fortress, a continuation of the popular Kilenya Chronicles. Grab it now.
At the start of this heart-pounding new installment of the bestselling House of Night series, Zoey's friends have her back again and Stevie Rae and the red fledglings aren't Neferet's secrets any longer. But an unexpected danger has emerged. Neferet guards her powerful new consort, Kalona, and no one at the House of Night seems to understand the threat he poses. Kalona looks gorgeous, and he has the House of Night under his spell. A past life holds the key to breaking his rapidly spreading influence, but what if this past life shows Zoey secrets she doesn't want to hear and truths she can't face?
On the run and holed up in Tulsa's Prohibition-era tunnels, Zoey and her gang must discover a way to deal with something that might bring them all down. Meanwhile, Zoey has a few other little problems. The red fledglings have cleaned up well – they've even managed to make the dark, creepy tunnels feel more like home – but are they really as friendly as they seem? On the boyfriend front, Zoey has a chance to make things right with super-hot ex-, Erik, but she can't stop thinking about Stark, the archer who died in her arms after one unforgettable night, and she is driven to try to save him from Neferet's sinister influence at all costs. Will anyone believe the power evil has to hide among us?
Things have turned black at the House of Night. Zoey Redbird's soul has shattered. With everything she's ever stood for falling apart, and a broken heart making her want to stay in the Otherworld forever, Zoey's fading fast. It's seeming more and more doubtful that she will be able pull herself back together in time to rejoin her friends and set the world to rights. As the only living person who can reach her, Stark must find a way to get to her. But how? He will have to die to do so, the Vampyre High Council stipulates. And then Zoey will give up for sure. There are only 7 days left...
Enter BFF Stevie Rae. She wants to help Z but she has massive problems of her own. The rogue Red Fledglings are acting up, and this time not even Stevie Rae can protect them from the consequences. Her kinda boyfriend, Dallas, is sweet but too nosy for his own good. The truth is, Stevie Rae's hiding a secret that might be the key to getting Zoey home but also threatens to explode her whole world.
In the middle of the whole mess is Aphrodite: ex-Fledgling, trust-fund baby, total hag from Hell (and proud of it). She's always been blessed (if you could call it that) with visions that can reveal the future, but now it seems Nyx has decided to speak through her with the goddess's own voice, whether she wants it or not. Aphrodite's loyalty can swing a lot of different ways, but right now Zoey's fate hangs in the balance.
Three girls... playing with fire... if they don't watch out, everyone will get Burned.