Digital Compositing with Nuke

Taylor & Francis
2
Free sample

Whether you're a novice compositor or a well-versed one moving over from After Effects or Shake, this is THE book for you to learn the ins and outs of the powerful compositing software, Nuke. In addition to covering all of the menus, buttons, and other software-specific topics, it also offers critical lessons in compositing theory, including working in 2.5D and stereoscopic 3D.

Through a tutorial-based approach, augmented by video footage and image files provided on the companion DVD, this book will have you up and running in Nuke in just hours. The book features over 300 4-color images, industry insider sidebars, as well as an entire chapter dedicated to real-world Nuke case studies.

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About the author

visual effects/animation veteran of over 20 years. Formerly a senior animator at PDI/Dreamworks for Antz and the original Shrek, his other credits include Ace Ventura, James and the Giant Peach, and Escape from LA. Over the last decade, he has taught at several Academy of Art Universities as well as the Gnomon School of Visual Effects.
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Additional Information

Publisher
Taylor & Francis
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Published on
Aug 6, 2012
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Pages
360
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ISBN
9781136071973
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Language
English
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Genres
Performing Arts / Film / Direction & Production
Social Science / Media Studies
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Lee Lanier
Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

Creating foliage, fire, and smoke with Paint Effects

Growing Maya Fur and nHair on clothing, characters, and sets

Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth

Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting

Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers

Creating damage with Effects presets, deformers, and animated textures

Matchmoving and motion tracking with Maya and MatchMover

Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects

Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

Lee Lanier
Lee Lanier
Lee Lanier
Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

Creating foliage, fire, and smoke with Paint Effects

Growing Maya Fur and nHair on clothing, characters, and sets

Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth

Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting

Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers

Creating damage with Effects presets, deformers, and animated textures

Matchmoving and motion tracking with Maya and MatchMover

Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects

Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

Lee Lanier
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