Genius: The Con


Book 2
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Three teen geniuses from diverse backgrounds must work together to stop a vicious warlord, protect their families, and save the world in this fast-paced sequel to Genius: The Game.


Tunde: This fourteen-year-old self-taught engineering genius from Nigeria is in a race against time to save his village from a ruthless warlord.

Painted Wolf: This mysterious sixteen-year-old activist blogger and strategist from China is searching for a way to rescue her father from the corruption he's inadvertently been caught up in.

Rex: This sixteen-year-old Mexican-American has proven himself to be one of the best programmers in the world, only to be falsely accused of stealing billions of government secrets for the terrorist hacking group Terminal.

Pursued by the police, the FBI, and most dangerous of all, Kiran Biswas, visionary CEO and evil mastermind, three teen geniuses have to move fast and stay low as they race to find a missing brother, stop a vicious warlord, and save the world in Genius: The Con by Leopoldo Gout.

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Genius: The Game
Genius: The Con
Genius: The Revolution

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About the author

Leopoldo Gout, author of Genius, is a writer, artist, and filmmaker who hails from Mexico. After studying in London, Gout produced the award-winning film Days of Grace, which A. O. Scott of the New York Times called “potent and vigorous.” He is the executive producer of the number one new show of summer 2017, sci-fi drama Zoo on CBS and is partnered with James Patterson Entertainment to produce Maximum Ride. Leopoldo Gout resides in New York City with his wife and two children.
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Additional Information

Feiwel & Friends
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Published on
Aug 1, 2017
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Young Adult Fiction / Action & Adventure / General
Young Adult Fiction / Computers & Digital Media
Young Adult Fiction / Diversity & Multicultural
Young Adult Fiction / Science & Technology
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Content Protection
This content is DRM protected.
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Available on Android devices
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Eligible for Family Library

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From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.

For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.

Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.

In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
Radio Muerte es una novela escalofriante sobre un programa de radio que abre la puerta a un mundo paranormal, dándoles voz a los muertos e instigando una batalla épica por las almas de los vivosDesde las atestadas entrañas de una oscura estación de radio en México, aparece Radio Muerte en las ondas del aire. Más que un programa de llamadas con historias escalofriantes, Radio Muerte es un santuario para todos aquellos insomnes ciudadanos de la noche, perdidos a mitad de camino entre este mundo y el de más allá.Joaquín es el joven y melancólico presentador del programa. Junto a él se encuentra su misteriosa y hermosa novia Alondra y su ingeniero de audio Watts. Pronto, lo que ha comenzado como un fenómeno de culto, se perfila para abrirse a una audiencia masiva. Cuando un gran conglomerado radial de los Estados Unidos ofrece sindicar el programa, Radio Muerte se convierte en un éxito internacional, con una creciente legión de fanáticos y, ni Joaquín, ni Alondra, ni Watts están remotamente preparados para lo que está por suceder.A pesar de ser un presentador carismático, Joaquín se mantiene escéptico, pero un fenómeno curioso y perturbador lo atrae más y más a las historias terroríficas que solicita en la radio. De a poco va perdiendo el control de sus circunstancias y se encuentra en un limbo entre el mundo real y el mundo poblado por las pesadillas de Radio Muerte. Tendrá que enfrentar su pasado y su propia moral para salvar aquello que le es más preciado y reparar el muro derrumbado entre los vivos y los muertos.
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