This time, we’re the ones who need protection.
New York is one of the most popular convention destinations in the world—for humans and supernaturals. Every hundred years, rulers of the world’s supernatural races come together to negotiate and renew a peace treaty. Meeting in the same hotel are the governors of our world’s goblin and elf colonies. SPI is saddled with the security nightmare of keeping the living delegates alive and the undead delegates from becoming permanently deceased. We’ve got our work cut out for us.
I’m Makenna Fraser, seer for SPI. Our security nightmare becomes real when monsters from the delegates’ mythologies begin mysteriously appearing in the flesh to hunt delegates from every side of the debate. And when the hotel gets sucked into another dimension, there’s no escape.
We discover that we’re all pieces in an elaborate and deadly game. A game about to spill out into the real world. Failing to escape is game over and not an option. We have to save the world—but first, we have to save ourselves.
I'm Makenna Fraser, seer for SPI, and it's just my luck that my birthday party is literally crashed by a building from another planet. And it's not just any building—it's my goblin boyfriend's house from his home world. SPI's mission, to keep the public clueless about the supernatural, has us scrambling to find who did this and why, not to mention how.
The deeper we dig, the more we realize this incident is the opening gambit to a much larger event. Old enemies have combined forces with an even older nemesis to develop the means to kidnap an entire building and everyone in it. But who, or what, is their ultimate target? Finding out and getting to the mark before they do will require all hands on deck, including some extraterrestrial help from the goblin home world. We're running out of time, and if we can't get our act together, we'll have front-row seats for the end of the world as we know it.