Black Wolf (#4, Lost Vegas)

Lost Vegas

Book 4
Captured Press
5
Free sample

 Black Wolf may have traveled west to ransom the heir of Lost Vegas, but he quickly discovers his destiny lies in a different direction. All roads, and all paths, lead to the cursed city and the war brewing around it – including his. Except this destiny, he must face alone. His beloved spirit wolf returns to the spirit realm, leaving the skinwalker with the sacred duty of helping her six magical pups find the people they are destined to guide, before he, too, dies. 

Caught up in the Hanover family drama, the solitary Black Wolf is forced to accept allies to assure the outcome everyone wants. But even he is uncertain of how anyone – especially a scared girl, a half-skinwalker, a displaced heir, and a Native seeking vengeance – will defeat a man whose power and reputation for cruelty are spoken of in whispers for thousands of miles.

The skinwalker’s fate and death may be predetermined, but little does he know the importance of his role in the final battle.
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4.6
5 total
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Additional Information

Publisher
Captured Press
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Published on
Apr 19, 2017
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Pages
250
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ISBN
9781623783174
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Language
English
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Genres
Young Adult Fiction / Apocalyptic & Post-Apocalyptic
Young Adult Fiction / Magical Realism
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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 In the small quiet town of Mystic Woods, thirteen-year-old Charity Graves begins her eighth grade at the town’s middle school. Ms. Hexon, Charity’s teacher, has a horrible reputation of being the meanest in the entire school, and Charity learns how true this is first hand. When she stands up to the belittling teacher, it thrusts Charity, normally a quiet loner into instant popularity. Despite the uncomfortable feelings of the unwanted attention from her peers, there is another feeling she just can’t shake—the aura of the teacher. The small woman seemed bigger than life. She seemed like so much more than her frame suggested. Something was wrong, and Charity was going to find out what. Recruiting the help of her new friend Keith Nova, they begin an undercover investigation that leads them to more questions than answers.

While Charity and Keith are discovering Ms. Hexon’s secrets, they find out more secrets about some members of the community and an interesting link to Charity’s family. With all this new information, Charity doesn’t know what to believe or who to trust besides Keith. However, he too has his own secrets to keep and a very personal reason to get back at Ms. Hexon. As Charity navigates the secrets of Mystic Woods, she also learns a secret about herself, a secret her parents kept from her until they felt the time was right. Once Charity discovers the truth, she learns there is a much bigger threat than Ms. Hexon, a threat that she is going to have to take care of. And in order to do that, she is going to have to embrace who she is really is. The fate of her world depends on it.


In post-apocalyptic America, five hundred years in the future, famine, war, and chaos have created a hell on earth. Outside the isolated city of Lost Vegas, violent skirmishes among the Native Americans – who have retaken their ancestral lands – claim lives by day, while ancient predators awakened during the Age of Darkness hunt humans by night. Inside the city, criminals, the impoverished, and the deformed are burned at the stake weekly.

However, for a handful of unlikely allies – a scared girl, an assassin-in-training, a skinwalker, a displaced heir, a Native seeking vengeance – all roads, and all paths, lead to the cursed city and the war brewing around it.  

Aveline:

Among those ruthless enough to survive is seventeen-year-old Aveline, a street rat skilled in fighting whose father runs the criminal underworld. On the night of her father’s unexpected death, a stranger offers to pay off her father’s debts, if she agrees to become the guardian of Tiana Hanover, the daughter of the most powerful man in Lost Vegas. Caught between her father’s debtors and his enemies, Aveline reluctantly accepts.

Tiana:

Tiana Hanover, the sheltered daughter of Lost Vegas’ leader, has spent her life hidden away from everyone. She’s deformed, like the people her father routinely burns at the stake. Her only friends are her brother and her new guardian, Aveline, neither of whom understand the depths of her forbidden magic. Leaving Lost Vegas gives her the first taste of freedom she has ever known – and sets in motion forces she could not have foreseen.

Arthur:

As the presumed heir to Lost Vegas, Arthur has purposely ignored the depravity with which his father runs the city with the excuse he will change things once he is in charge. With his loyalties in question, Arthur struggles to balance protecting those he cares about and surviving long enough to save his city, a challenge that grows harder when the Natives around Lost Vegas begin to ally with one another. War is looming – but the visions Arthur has of the future show him a worse fate is possible.

Black Wolf:

Caught up in the Hanover family drama, the solitary Black Wolf is forced to accept allies to assure the outcome everyone wants. But even he is uncertain of how anyone – especially a scared girl, a half-skinwalker, a displaced heir, and a Native seeking vengeance – will defeat a man whose power and reputation for cruelty are spoken of in whispers for thousands of miles.

The skinwalker’s fate and death may be predetermined, but little does he know the importance of his role in the final battle.
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