She believed that nothing could ever tear them apart. Until it did.
Years later, when news of Cole's murder reaches Sophie, she completely snaps. She will tear down heaven and earth to find his killer, even enlisting the help of her ex-military ex-boyfriend.
But the more she gets involved with the investigation, the more she puts herself at risk...
When Cole was nine years old, he watched his whole family burn to death in a house fire. He became obsessed with architecture, and rebuilding his life.
Sophie became his secret weapon. Protecting her was his purpose. But Sophie was a damaged girl right from the start, and it was easy to scare her away.
In the end, he was unable to save her from her enemies, or from herself...
Fighting his way to the top, Cole Hunter has built the successful architectural firm he dreamed of all his life. But after a recent brush with death, Cole realizes what really matters to him and shifts his priorities. He is willing to give up everything--his company, his friends, his fame--in order to reunite with the woman he loves.
And this time, he won't let her run away again...
At twenty-seven, Sophie Shields is given the opportunity to meet her biological family for the first time. But an innocent woman has been killed by the same monster who shot her brother, and she feels compelled to help bring her justice. For the first time, Sophie is feeling torn between her separate lives, but when an old enemy gets dangerously close to finding her, no identity or location might be safe any longer...
Joanna Errington-Flynn is a normal fifteen-year-old, well, except that she's a witch from the future. Since she was sent back from her parents' future, she has saved their lives and saved the world. Now she wants nothing more than to return home to her own time.
Jo's parents, paramedic to the supernatural Dean Flynn, and Demon Hunter Jaz Errington, contend with raising a teenager they never knew they had. When a pair of demon-summoning idols goes missing, Jaz needs Jo's help to recover them. If the demon lord succeeds in his plans to complete the set, Elk City is doomed.
Dean, Jaz, and Jo have to work together to solve this mystery, and become a family, before it's too late. Trust is key if they are to defeat the demon, and find a way to send Jo back home, back to the future.
Buy "The Paramedic's Witch" now. It's a gripping thrill ride and book 5 in the "Extreme Medical Services" urban paranormal series. Dean, Jaz, and Jo await you to join them. Click to buy now.
The creatures of myth and legend are always out amidst their human neighbors in Elk City. But when someone starts using an artifact to create hordes of mindless undead minions, the city’s human citizens are in real danger. It falls to the paramedics of Station U and the leaders of the Unusual community to band together and find the source of the infestation. With the future of the city at risk, failure is not an option for Dean Flynn and his comrades.
Meanwhile, Dean’s ex-partner is struggling with her recent change into a vampire. She knows she must find a way to overcome her bloodlust if she’s ever going to return to the streets again as a working paramedic. Her friends are there to help her, but if she doesn’t find a way to succeed, it could be a matter of life and death.
The Paramedic’s Nemesis is book six of the exciting Extreme Medical Services series, available wherever you buy books online. Ride along with paramedic Dean Flynn, his demon-hunter girlfriend, and the rest of the Extreme Medical Services team in this non-stop thriller where monsters myth and legend can be both friend and foe. Click to purchase The Paramedic’s Nemesis now.
CONTROL (Book 3 in the BUNKER 12 series)
A psychopath has kidnapped Finn's twin brother and promises to infect him with the Flense, an artificial virus that turns the vulnerable into vicious killing machines with a taste for human flesh. But before he can rescue his brother, Finn is betrayed by someone close and is returned to the madman's compound, where he awaits a similar fate. For the other Bunker 8 survivors, it's a race against time to find the elusive twelfth bunker and the promise of a cure. Will they prevail soon enough to help Finn?BUNKER 12 SERIES DESCRIPTIONRequiring no more than the slightest skin-to-skin contact, the Flense spreads with terrible speed and stealth, decimating mankind before it's even aware of it. The infected become soulless creatures known as Wraiths, which wreak destruction upon anyone and anything in their path.Secure inside ten isolated bunkers are the tattered remnants of Humanity. Each works tirelessly to unravel the mystery of the scourge. But the bunkers were never meant to protect forever. In fact, they were never meant to protect at all.CONTAIN and CONDEMN are the first two books in the thriller cyberpunk series BUNKER 12.The final installment, CONSUME, is scheduled for release in 2018Sign up to be notified of exclusive freebies and contests, as well as new releases, including the companion series to BUNKER 12, THE FLENSE: https://tinyletter.com/SWTanpepperTHE FLENSE SERIES DESCRIPTION (BUNKER 12 companion series)Hundreds die in a fiery train crash in northern China. A cargo ship smuggling refugees is lost to calm seas off Libya. Entire villages in Ghana are abandoned overnight.Contracted by a prepper group to investigate a series of seemingly disconnected global tragedies, a young freelance reporter, Angelique d'Enfantine, uncovers a disturbing pattern: each event is preceded by the sudden spread of a mysterious ailment and is followed by the appearance of a man dressed in black and silver who witnesses claim is the devil himself.Each event is more grisly than the last. As the risk to her life grows, Angel begins to doubt that the tragedies are harbingers of an impending biblical catastrophe, but rather practice runs conducted by a fanatical organization bent on global annihilation. Could her sponsors be using her to advance their own paranoid agenda?THE FLENSE consists of 4 novel-length books (each also serialized into 3 installments. The first two books, CHINA and ICELAND are currently available.From the creator of the highly acclaimed epic cyberpunk series GAMELANDGAMELAND SERIES DESCRIPTIONBuilt in the middle of Long Island’s abandoned industrial wasteland is a hundred-square-mile virtual reality arcade where the rich and privileged compete in a high-stakes game and the undead are their real-life avatars. There are only two ways to get into this horrifying yet wildly addictive game. The first is by paid invitation. The second is by volunteering to become an Undead Player.After finding themselves trapped inside a massive gaming arcade in the middle of Long Island's abandoned wasteland, a group of young computer hackers must figure out how to escape while staying out of the clutches of its undead inhabitants and their living controllers.Episode One: Deep Into the GameA reckless end-of-summer prank sends six hackers trespassing onto abandoned Long Island hoping for a glimpse of the victims of the decade-old outbreak. But while breaking in was easy, getting back out is a killer.
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