A junction erupts between the worlds in Settler, Oregon, a rift from which horrors attack our world. The Rifters defend us.
To trust unquestioningly is the first lesson Daelin Long must learn as the newest Initiate of the Rifters. Her first day is a disaster. She stands on a deserted street in a town smaller than a city district, courting killer rocks from another world with her ancestor from the Revolutionary War. Normal no longer exists.
While she struggles, Earl Blacke grapples with atoning for his past ill deeds, running far and fast from Settler, Oregon. The Shaman of the Desert promises him redemption, and an old mine puts the possibility of a gold strike in his grasp. His luck has changed for the better, but he can’t have both.
You're never a hero until you are.
In the far future, humanity settles the stars, bioengineering its descendants to survive in a harsh universe. This set contains the first 3 novels in the science fiction series, The Backworlds. A space opera adventure.
After the war with the Foreworlders, Backworlders scatter across the remaining planets. Competition is fierce, and pickings are scant. Scant enough that Craze’s father decides to improve his fortunes by destroying his son. He tells his only boy their moon isn’t big enough for them both and gives Craze a ticket for the next transport leaving the space dock.
Stopover at the Backworlds’ Edge
Revenge is on Craze’s mind. He chews on it every day along with the relentless dust on Pardeep Station. He dreams of grander wealth, enough to make his father choke. That’s the dream consuming him when the interstellar portal opens, spitting out a ship that should no longer exist. A battleship spoiling for a fight. Yet the war with the Foreworlds ended two generations ago.
Craze is only days away from the grand opening of his shiny new tavern. The starway opens, bringing in a loony Backworlder intent on mucking up his carefully laid plans. Gaunt and trembling, she claims her spaceship is possessed. She also has a connection to the underworld, threatens to end Craze’s prosperity before it begins.
Starting over is hard to do. In current day New York, Daelin Long’s dream job at a publishing house goes the way of the dinosaurs her sister chases. With no money and nowhere else to go, Daelin accepts the librarian position in her sister’s dinky town in the middle of Oregon. Nestled inside ancient volcanic peaks, the town of Settler holds onto many secrets. Residents roam the streets with weirdly fashioned devices, and odd lights pulse in the night skies. People whisper of a phantom outlaw and start dying, murdered and missing their heads. On top of it all, Daelin’s sister is missing, and Daelin doesn’t know who to trust.
Earl knows more than he’s saying. He shares a notorious history with the phantom, one he’ll see remains buried. Keeping Daelin’s sister’s secrets is his only chance at redemption, and the only way to keep this world safe.
This first book in the series is free.