In the far future, humanity settles the stars, bioengineering its descendants to survive in a harsh universe. This set contains the first 3 novels in the science fiction series, The Backworlds. A space opera adventure.
After the war with the Foreworlders, Backworlders scatter across the remaining planets. Competition is fierce, and pickings are scant. Scant enough that Craze’s father decides to improve his fortunes by destroying his son. He tells his only boy their moon isn’t big enough for them both and gives Craze a ticket for the next transport leaving the space dock.
Stopover at the Backworlds’ Edge
Revenge is on Craze’s mind. He chews on it every day along with the relentless dust on Pardeep Station. He dreams of grander wealth, enough to make his father choke. That’s the dream consuming him when the interstellar portal opens, spitting out a ship that should no longer exist. A battleship spoiling for a fight. Yet the war with the Foreworlds ended two generations ago.
Craze is only days away from the grand opening of his shiny new tavern. The starway opens, bringing in a loony Backworlder intent on mucking up his carefully laid plans. Gaunt and trembling, she claims her spaceship is possessed. She also has a connection to the underworld, threatens to end Craze’s prosperity before it begins.
War is coming. A horde of merciless aliens poise just beyond the Edge. In a matter of weeks they will devour the worlds.
Racing ahead of the apocalypse, Craze returns to the Backworlds to warn them and plan a defense. Only he can’t go home. Banned from Pardeep Station, he must wage a more urgent battle. His moon is under siege, and his friends are dying.
Bad things come in threes, and the galaxy is no exception. An old enemy returns, attacking moons and defenseless globes, leaving a wake of destruction. Worse than that, they threaten to join forces with the alien horde.
Defeat seems inevitable. Craze may not be able to stop it. Yet home is worth the fight.
Starting over is hard to do. In current day New York, Daelin Long’s dream job at a publishing house goes the way of the dinosaurs her sister chases. With no money and nowhere else to go, Daelin accepts the librarian position in her sister’s dinky town in the middle of Oregon. Nestled inside ancient volcanic peaks, the town of Settler holds onto many secrets. Residents roam the streets with weirdly fashioned devices, and odd lights pulse in the night skies. People whisper of a phantom outlaw and start dying, murdered and missing their heads. On top of it all, Daelin’s sister is missing, and Daelin doesn’t know who to trust.
Earl knows more than he’s saying. He shares a notorious history with the phantom, one he’ll see remains buried. Keeping Daelin’s sister’s secrets is his only chance at redemption, and the only way to keep this world safe.
This first book in the series is free.
The Rifters Box Set includes: The Rifters, The Initiate, and The Reader.
The Rifters: Daelin Long moves to Settler, Oregon, after being laid off from her job and robbed at gunpoint in New York City. County librarian isn’t her dream job, but she’s excited to reconnect with her younger sister. Only, her sister is missing and there’s a phantom stealing heads. The town is plain weird and gets worse when Daelin stumbles upon its deepest secrets.
The Initiate: Daelin Long joins the Rifters in hopes of finding her lost sister. Instead, she finds a swarm of killer bees like no other. These bees start off as pebbles and sting like fire. Her first lesson is to trust her fellow Rifters absolutely. Daelin does, but they can’t trust her. She has her sister’s secrets to keep.
The Reader: Daelin Long rises in the ranks of the Rifters. The rift closes for the season, and Daelin worries over her sister stuck on the other side. With the rift closed, the town should be quiet. Only, it’s not. Dead people are coming to life, and those who should be around are missing. Daelin and the Rifters must figure out how to fight a monster without the energy of the rift to power their weapons.