Starting over is hard to do. In current day New York, Daelin Long’s dream job at a publishing house goes the way of the dinosaurs her sister chases. With no money and nowhere else to go, Daelin accepts the librarian position in her sister’s dinky town in the middle of Oregon. Nestled inside ancient volcanic peaks, the town of Settler holds onto many secrets. Residents roam the streets with weirdly fashioned devices, and odd lights pulse in the night skies. People whisper of a phantom outlaw and start dying, murdered and missing their heads. On top of it all, Daelin’s sister is missing, and Daelin doesn’t know who to trust.
Earl knows more than he’s saying. He shares a notorious history with the phantom, one he’ll see remains buried. Keeping Daelin’s sister’s secrets is his only chance at redemption, and the only way to keep this world safe.
This first book in the series is free.
War is coming. A horde of merciless aliens poise just beyond the Edge. In a matter of weeks they will devour the worlds.
Racing ahead of the apocalypse, Craze returns to the Backworlds to warn them and plan a defense. Only he can’t go home. Banned from Pardeep Station, he must wage a more urgent battle. His moon is under siege, and his friends are dying.
Bad things come in threes, and the galaxy is no exception. An old enemy returns, attacking moons and defenseless globes, leaving a wake of destruction. Worse than that, they threaten to join forces with the alien horde.
Defeat seems inevitable. Craze may not be able to stop it. Yet home is worth the fight.
A junction erupts between the worlds in Settler, Oregon, a rift from which horrors attack our world. The Rifters defend us.
To trust unquestioningly is the first lesson Daelin Long must learn as the newest Initiate of the Rifters. Her first day is a disaster. She stands on a deserted street in a town smaller than a city district, courting killer rocks from another world with her ancestor from the Revolutionary War. Normal no longer exists.
While she struggles, Earl Blacke grapples with atoning for his past ill deeds, running far and fast from Settler, Oregon. The Shaman of the Desert promises him redemption, and an old mine puts the possibility of a gold strike in his grasp. His luck has changed for the better, but he can’t have both.
You're never a hero until you are.