Star Trek: Mere Anarchy: Its Hour Come Round

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MERE ANARCHY

A new six-part epic covering thirty years of Star Trek™ history, concluding with an adventure that takes place after The Undiscovered Country and Generations!

Book 6 : ITS HOUR COME ROUND

Captain James T. Kirk is dead, lost during the launch of the U.S.S. Enterprise-B. His former shipmates are not the only ones who mourn his passing: Raya el-Mora and the people of Mestiko are stunned to learn that the man who has played such a pivotal role in their lives over the past three decades is now gone.

But Kirk's passing comes as Mestiko is on the threshold of a new era, as they have come from near-destruction to comtemplating membership in the Federation. The surviving crew of the Starship Enterprise gather together as this strife-born world world one last time as its future hangs in the balance....
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About the author

Margaret Wander Bonanno is the bestselling author of Star Trek: Burning Dreams; Star Trek The Lost Era: Catalyst of Sorrows, Star Trek: Dwellers in the Crucible and Star Trek: Strangers from the Sky, as well as two science fiction trilogies, The Others and Preternatural. Born in Brooklyn, New York, she now lives on the Left Coast.

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Additional Information

Publisher
Simon and Schuster
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Published on
Apr 1, 2007
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Pages
576
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ISBN
9781416534549
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Features
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Language
English
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Genres
Fiction / General
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Alien Contact
Fiction / Science Fiction / Military
Fiction / Science Fiction / Space Opera
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Content Protection
This content is DRM free.
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Eligible for Family Library

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Orson Scott Card's Ender's Game is the winner of the Nebula and Hugo Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

THE ENDER UNIVERSE

Ender series
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

Children of the Fleet

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm /The Hive

Ender novellas
A War of Gifts /First Meetings

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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