The Video Game Theory Reader

· Routledge
4.1
14 reviews
Ebook
368
Pages
Eligible

About this ebook

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Ratings and reviews

4.1
14 reviews
Jignesh Parmar
August 20, 2021
Vidio gem
Did you find this helpful?
Jessica Maack (me)
November 11, 2013
4 people found this review helpful
Did you find this helpful?

About the author

Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of the Video Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.

Rate this ebook

Tell us what you think.

Reading information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can listen to audiobooks purchased on Google Play using your computer's web browser.
eReaders and other devices
To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.