Megan Perry, the author of "Wired: Musicians' Home Studios," has worked at NRG Recording Studios and Moir/Marie. Her writing and photography are seen in "Rolling Stone, Guitar Player, Revolver, "and other top music publications. She lives in Seattle.
The volume includes articles by Admiral Arliegh Burke and Vice Admiral James B. Stockdale that speak from long personal experience regarding the topics of integrity and moral courage. Articles throughout the book stress the effects of leadership ethics on a unit’s combat readiness and ability to person successfully its missions. Also found in the book are articles that pertain to ethics and emerging military technologies, ethics and civil-military relations, and ethics with respect to leadership in specific historical events such as the failure of leadership in the Iraqi prison at Abu Graib.
The focus of the volume is not “bad apples” in the service but rather the development of “good apples” in a “good barrel.” It argues that regardless of rank or position, leaders in the Navy can affect mission readiness and mission success through ethical leadership and personal example. In so doing, every leader also strengthens the profession of arms. Further, the articles taken collectively contend that ethics is integral to leadership and that attempts to compartmentalize ethics or separate it from leadership is a failure to fully understand the requirements and expectations of those in the profession of arms. Every member of the armed services has been entrusted with a special confidence by the American people that require commitment to the ideals and values of the Constitution. This spans American naval history, culture, and political perspectives and provides naval leaders an honored and unique position in American society. Trust assumes ethical behavior, ethical decision making, ethical warfighting, and ethical leadership.
Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry.
In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.
The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.
Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.
Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.