The Maze Runner meets Scott Westerfeld in this new series Kirkus Reviews calls “swoon-worthy and thrilling” about teens held captive in a human zoo by an otherworldly race. From Megan Shepherd, the acclaimed author of the Madman’s Daughter trilogy.
When Cora Mason wakes in a desert, she doesn’t know where she is or who put her there. As she explores, she finds an impossible mix of environments—tundra next to desert, farm next to jungle, and a strangely empty town cobbled together from different cultures, all watched over by eerie black windows. And she isn’t alone.
Four other teenagers have also been taken: a beautiful model, a tattooed smuggler, a secretive genius, and an army brat who seems to know too much about Cora’s past. None of them have a clue as to what happened, and all of them have secrets. As the unlikely group struggles for leadership, they slowly start to trust each other. But when their mysterious jailer appears—a handsome young guard called Cassian—they realize that their captivity is more terrifying than they could ever imagine: their captors aren’t from Earth. And they have taken the five teenagers for an otherworldly zoo—where the exhibits are humans.
Megan Shepherd grew up in her family’s independent bookstore in the Blue Ridge Mountains. The travel bug took her from London to Timbuktu and many places in between, though she ended up back in North Carolina with her husband, two cats, and a scruffy dog, and she wouldn’t want to live anywhere else. She is the author of the Madman’s Daughter and Cage trilogies. Visit her online at www.meganshepherd.com.
They’ve left the cage—but they’re not free yet.
After their failed escape attempt, Cora, Lucky, and Mali have been demoted to the lowest level of human captives and placed in a safari-themed environment called the Hunt, along with wild animals and other human outcasts. They must serve new Kindred masters—Cora as a lounge singer, Lucky as an animal wrangler, and Mali as a safari guide—and follow new rules or face dangerous consequences. Meanwhile, Nok and Rolf have been moved into an enormous dollhouse, observed around the clock by Kindred scientists interested in Nok’s pregnancy. And Leon, the only one who successfully escaped, has teamed up with villainous Mosca black-market traders.
The former inhabitants of the Cage are threatened on all fronts—and maybe worst of all, one of the Hunt’s Kindred safari guests begins to play a twisted game of cat and mouse with Cora. Separated and constantly under watch, she and the others must struggle to stay alive, never mind find a way back to each other. When Cassian secretly offers to train Cora to develop her psychic abilities—to prove the worthiness of humanity in a series of tests called the Gauntlet—she’ll have to decide fast if she dares to trust the Kindred who betrayed her, or if she can forge her own way to freedom.
Following accusations that her scientist father gruesomely experimented on animals, sixteen-year-old Juliet watched as her family and her genteel life in London crumbled around her—and only recently has she managed to piece her world back together. But when Juliet learns her father is still alive and working on a remote tropical island, she is determined to find out if the old accusations are true. Accompanied by her father's handsome young assistant, Montgomery, and an enigmatic castaway, Edward, Juliet travels to the island, only to discover the depths of her father's insanity. Torn between horror and scientific curiosity, Juliet knows she must end her father's dangerous experiments and escape her jungle prison before it's too late. Yet as the island falls into chaos, she discovers the extent of her father's genius—and madness—in her own blood.
Molly Barlow is facing one long, hot summer—99 days—with the boy whose heart she broke and the boy she broke it for . . . his brother.
Day 1: Julia Donnelly eggs my house my first night back in Star Lake, and that's how I know everyone still remembers everything. She has every right to hate me, of course: I broke Patrick Donnelly's heart the night everything happened with his brother, Gabe. Now I'm serving out my summer like a jail sentence: Just ninety-nine days till I can leave for college and be done.
Day 4: A nasty note on my windshield makes it clear Julia isn't finished. I'm expecting a fight when someone taps me on the shoulder, but it's just Gabe, home from college and actually happy to see me. "For what it's worth, Molly Barlow," he says, "I'm really glad you're back."
Day 12: Gabe wouldn't quit till he got me to come to this party, and I'm surprised to find I'm actually having fun. I think he's about to kiss me—and that's when I see Patrick. My Patrick, who's supposed to be clear across the country. My Patrick, who's never going to forgive me.
Cora and her friends have escaped the Kindred station and landed at Armstrong—a supposed safe haven on a small moon—where they plan to regroup and figure out how to win the Gauntlet, the challenging competition to prove humanity’s intelligence and set them free. But Armstrong is no paradise; ruled by a power-hungry sheriff, it’s a violent world where the teens are enslaved and put to work in mines. As Nok’s due date grows closer, and Mali and Leon journey across space to rescue Cassian, the former inhabitants of the cage are up against impossible odds.
With the whole universe at stake, Cora will do whatever it takes, including pushing her body and mind to the breaking point, to escape Armstrong and run the Gauntlet. But it isn’t just a deranged sheriff she has to overcome: the other intelligent species—the Axion, Kindred, Gatherers, and Mosca—all have their own reasons to stop her. Not knowing who to trust, Cora must rely on her own instincts to win the competition, which could change the world—though it might destroy her in the process.
Jonathan is perfectly ordinary. But then—as every good adventure begins—the king swoops into port, and Jonathan and his father are enlisted to find the cure to a deadly plague. Jonathan discovers that he's a prodigy at working with a new chemical called fantillium, which creates shared hallucinations—or illusions. And just like that, Jonathan is knocked off his path. Through richly developed parallel worlds, vivid action, a healthy dose of humor, and gorgeous writing, Heather Dixon spins a story that calls to mind The Night Circus and Pixar movies, but is wholly its own.
After killing the men who tried to steal her father's research, Juliet and her friends have escaped to a remote estate on the Scottish moors. Owned by the enigmatic Elizabeth von Stein, the mansion is full of mysteries and unexplained oddities: dead bodies in the basement, secret passages, and fortune tellers who seem to know Juliet's secrets. Though it appears to be a safe haven, Juliet fears new dangers may be present within the manor's walls.
Then Juliet uncovers the truth about the manor's long history of scientific experimentation—and her own intended role in it—forcing her to determine where the line falls between right and wrong, life and death, magic and science, and promises and secrets. And she must decide if she'll follow her father's dark footsteps or her mother's tragic ones, or whether she'll make her own.
The Madman's Daughter, inspired by The Island of Dr. Moreau, is the story of Dr. Moreau's daughter Juliet, who travels to her estranged father's island only to encounter murder, madness, and a scintillating love triangle.
Her Dark Curiosity: Inspired by The Strange Case of Dr. Jekyll and Mr. Hyde, this tantalizing sequel explores the hidden natures of those we love and how far we'll go to save them from themselves.
A Cold Legacy: With inspiration from Mary Shelley's Frankenstein, this breathless conclusion to the Madman's Daughter trilogy explores the things we'll sacrifice to save those we love . . . even our own humanity.
Back in London after her trip to Dr. Moreau's horrific island, Juliet is rebuilding the life she once knew and trying to forget her father's legacy. But soon it's clear that someone—or something—hasn't forgotten her, as people close to Juliet start falling victim to a murderer who leaves a macabre calling card of three clawlike slashes. Has one of her father's creations also escaped the island?
As Juliet strives to stop a killer while searching for a serum to cure her own worsening illness, she finds herself once more in a world of scandal and danger. Her heart torn in two, her past bubbling to the surface, and her life threatened by an obsessive killer—Juliet will be lucky to escape alive.