How to Cheat in 3ds Max 2015: Get Spectacular Results Fast

CRC Press
4
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Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.

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About the author

Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim’s Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.

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Additional Information

Publisher
CRC Press
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Published on
Sep 15, 2014
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Pages
328
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ISBN
9781317692492
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Language
English
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Genres
Art / Digital
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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to introduce these techniques and additional background is provided in appendices. The ?rst chapter presents an overview of the articulated systems that we will be considering in this book. The generic mobility of a linkage is de?ned, and we separate them into the primary classes of planar, spherical, and spatial chains. The second chapter presents the analysis of planar chains and details their movement and classi?cation. Chapter three develops the graphical design theory for planar linkages and introduces many of the geometric principlesthatappearintheremainderofthebook.Inparticular,geometric derivations of the pole triangle and the center-point theorem anticipate analytical results for the spherical and spatial cases. Chapter four presents the theory of planar displacements, and Chapter ?ve presents the algebraic design theory. The bilinear structure of the - sign equations provides a solution strategy that emphasizes the geometry underlying linear algebra. The ?ve-position solution includes an elimi- tion step that is probably new to most students, though it is understood and well-received in the classroom. Chapters six and seven introduce the properties of spherical linkages and detail the geometric theory of spatial rotations. Chapter eight presents the design theory for these linkages, which is analogous to the planar theory. This material exercises the student’s use of vector methods to represent geometry in three dimensions. Perpendicular bisectors in the planar design theory become perpendicular bisecting planes that intersect to de?ne axes. The analogue provides students with a geometric perspective of the linear equations that they are solving.
This book is an introduction to the mathematical theory of design for articulated mechanical systems known as linkages. The focus is on sizing mechanical constraints that guide the movement of a work piece, or end-effector, of the system. The function of the device is prescribed as a set of positions to be reachable by the end-effector; and the mechanical constraints are formed by joints that limit relative movement. The goal is to find all the devices that can achieve a specific task. Formulated in this way the design problem is purely geometric in character. Robot manipulators, walking machines, and mechanical hands are examples of articulated mechanical systems that rely on simple mechanical constraints to provide a complex workspace for the end- effector. The principles presented in this book form the foundation for a design theory for these devices. The emphasis, however, is on articulated systems with fewer degrees of freedom than that of the typical robotic system, and therefore, less complexity. This book will be useful to mathematics, engineering and computer science departments teaching courses on mathematical modeling of robotics and other articulated mechanical systems.

This new edition includes research results of the past decade on the synthesis of multi loop planar and spherical linkages, and the use of homotopy methods and Clifford algebras in the synthesis of spatial serial chains. One new chapter on the synthesis of spatial serial chains introduces numerical homotopy and the linear product decomposition of polynomial systems. The second new chapter introduces the Clifford algebra formulation of the kinematics equations of serial chain robots. Examples are use throughout to demonstrate the theory.

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