Blender for Technicians and Artists: Mechanical parts, Engineering, Architecture, Buildings, Interiors, 3D Sculpting

4.0
2 reviews
Ebook
288
Pages
Eligible

About this ebook

Blender is the first integrated open source platform that offers a wide range of tools to create 2D and 3D content. Whether you are an engineer, an architect or an artist you will be able to model, animate and render your projects and this guide will explain you how to do it. 

CONTENTS

1- Technical presentation about the interface and its main functions;

2- 3D modeling of a mechanical assembly and explanation of the majority of the problems related to precision modeling;

3- Composition of a sixteen-storey building and a correct photo manipulation of it in a real life position thanks to a specific software;

4- Modeling of interior furnishings and realization of a photorealistic rendering;

5- Sculpture techniques applied to a design object;

6- Modeling of an ancient bass relief and a human face;

7- Eevee real-time rendering and creation of an animation by connecting the camera to a path.

A gradual learning will take place through a process of consultation, examination and verification.


Ratings and reviews

4.0
2 reviews
Nicoletta Nigro
May 2, 2020
very good guide with examples.
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About the author

Michele Petrelli's production is full of innovation and experimentation. CAD modeling and three-dimensional photorealistic visualization of real environments. "My work" he says "was a constant training on the use of compositional spaces". He operates in this area collaborating with notable architects and interior design companies. In the last few years he has been teaching 3D graphic design.

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