Gaslands: Refuelled: Post-Apocalyptic Vehicular Mayhem

Bloomsbury Publishing
This book will become available on September 19, 2019. You will not be charged until it is released.

Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.
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About the author

Mike Hutchinson is a passionate gamer and model-maker who wrote his first wargame at the age of 15. He lives in the inexplicably named village of Old Wives Lees in Kent with his wife, a library of games, and a menagerie of beasts.

David Auden Nash was born in Indiana, USA. He graduated with a BFA from DAAP at University of Cincinnati, and has been working in the illustration and design since 2008. He works primarily on board, card, and role-playing games, as well as books and video games.
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Additional Information

Publisher
Bloomsbury Publishing
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Published on
Sep 19, 2019
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Pages
144
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ISBN
9781472838872
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Language
English
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Genres
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Fiction / Science Fiction / General
Games & Activities / Role Playing & Fantasy
Technology & Engineering / Military Science
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Content Protection
This content is DRM protected.
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Available on Android devices
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 A murder has been committed in Westwood. Joseph Marshall, a newly graduated NextGen operative is sent to investigate the only suspect - one of the last remaining Fallen. Will he live long enough to solve the murder or die by the hands of one of the most powerful living weapons ever created?
During the Great War, the Northern Alliance was losing ground to its southern neighbor, Keynosa. The Keynosians were a people whose entire society was built around the manipulation of plant life. Unable to stem the overwhelming power of the Keynosian's greatest weapon, the empowered soldier, the North made a desperate gamble, to create their own empowered. Thousands of volunteers offered their lives to the experiment in a process called The Sacrifice. From those thousands who gave themselves for their country, only a few hundred emerged, changed. They became the Fingers of God, the world's most powerful living weapons.
With the war over, these heroes, having fought and killed for their country, could not maintain their grip on reality. The process that created them corroded their minds, and they were given the moniker of Fallen. Their legacy continues on in their children, the NextGen.
Now more than 70 years after the war's end, the threat of the Keynosian remains. The progeny of the Fallen are tasked with securing a massive series of concentration camps called the Sectors. Constructed after the Great War, the Sectors hold the surviving Keynosian people and their living weapons, the empowered. With the Fallen lost, what can the Northern Alliance do to contain this threat? Their solution is the Peacemaker collar. A thin ring of metal, it gives a steady dose of a powerful drug that inhibits the potential of the empowered, but also rots the mind of the wearer.
In a world where morality is thrown to the wayside for the sake of security and the only path available is the one provided to you, is there a place where a good man can rise above it all?
Frostmourne.

It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward.

The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned.

* * *

His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft.

But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand.

When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.
“Nothing is free, Go’el,” Jaina Proudmoore said. “Your knowledge and skills were bought at a cost. The . . . orc you left behind in your place had done much harm in your absence. If I have heard about what is going on in Orgrimmar and Ashenvale, surely you must have!”

Go’el’s mien, which had been deeply peaceful, now looked troubled. “I have heard, of course.”

“And . . . you do nothing?”

“I have another path,” he said. “You have seen the results of that path. A threat that—”

“Go’el, I hear this, but now that task is over. Garrosh is stirring up trouble between the Alliance and the Horde—trouble that didn’t exist until he started it. I can understand if you don’t wish to undermine him publicly, but—perhaps you and I can work together. Form a summit of sorts. Ask Baine to join us; I know he has no love for what Garrosh is striving for. I could speak with Varian. As of late, he seems to be more reachable. Everyone respects you, even in the Alliance, Go’el. You have earned that respect because of your actions. Garrosh has earned nothing but mistrust and hatred because of his.”

She indicated her cloak, which had blown about with the wind he had sent to bear her to shore. “You can control the winds as a shaman. But the winds of war are blowing, and if we do not stop Garrosh now, many innocents will pay the price for our hesitation.”

***

The ashes of the Cataclysm have settled across Azeroth’s disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . .

Dark news arrives in Jaina’s beloved city, Theramore. One of the blue dragonflight’s most powerful artifacts—the Focusing Iris—has been stolen. To unravel the item’s mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . .

Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership.

Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh’s cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . . TIDES OF WAR
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