One To Go

Oceanview Publishing
5
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 Tom Booker is a new attorney at a powerful Washington law firm.  Texting while driving across Memorial Bridge, he loses control and crashes into an oncoming minivan carrying his own daughter and three of her friends.  The minivan tips up on two wheels, about to flip over into the Potomac.  Time freezes, he’s alone on the bridge.  A young couple approaches and offers him a re-wind.  The crash would be averted, the children saved.  All he must do is kill someone every two weeks—anyone—a “soul exchange.”  A moment later, Tom is back in his spinning car, but avoids the deadly crash.  He laughs about the hallucination, attributing it to bumping his head on the steering wheel when his car came to an abrupt stop.  But his encounter wasn’t a hallucination.  Two weeks later, the minivan driver is brutally murdered.  Tom receives a text: one down, four to go.  He has never shot—much less owned—a gun in his life, and now must turn himself into a serial killer or his daughter and her friends will die.

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About the author

Mike Pace was born in Pittsburgh, Pennsylvania, and received an art degree from the University of Illinois.  After teaching school in Washington’s inner city, he earned a law degree from Georgetown University and was appointed Assistant U.S. Attorney for Washington. He was a commercial litigator and he served as General Counsel to an environmental services company.  He now writes and practices law part time.  Mike lives on the Chesapeake Bay with his wife and two dogs. 

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Reviews

3.6
5 total
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Additional Information

Publisher
Oceanview Publishing
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Published on
Dec 2, 2014
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Pages
365
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ISBN
9781608091362
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Language
English
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Genres
Fiction / Thrillers / General
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Ernest Cline
The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?
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