Snow Crash: A Novel

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One of Time’s 100 best English-language novels • A mind-altering romp through a future America so bizarre, so outrageous, you’ll recognize it immediately

Only once in a great while does a writer come along who defies comparison—a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age.

In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse.

Praise for Snow Crash

“[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”The San Francisco Bay Guardian

“Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson

“Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review
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With this extraordinary first volume in what promises to be an epoch-making masterpiece, Neal Stephenson hacks into the secret histories of nations and the private obsessions of men, decrypting with dazzling virtuosity the forces that shaped this century. As an added bonus, the e-book edition of this New York Times bestseller includes an excerpt from Stephenson's new novel, Seveneves.

In 1942, Lawrence Pritchard Waterhouse—mathematical genius and young Captain in the U.S. Navy—is assigned to detachment 2702. It is an outfit so secret that only a handful of people know it exists, and some of those people have names like Churchill and Roosevelt. The mission of Waterhouse and Detachment 2702—commanded by Marine Raider Bobby Shaftoe-is to keep the Nazis ignorant of the fact that Allied Intelligence has cracked the enemy's fabled Enigma code. It is a game, a cryptographic chess match between Waterhouse and his German counterpart, translated into action by the gung-ho Shaftoe and his forces.

Fast-forward to the present, where Waterhouse's crypto-hacker grandson, Randy, is attempting to create a "data haven" in Southeast Asia—a place where encrypted data can be stored and exchanged free of repression and scrutiny. As governments and multinationals attack the endeavor, Randy joins forces with Shaftoe's tough-as-nails granddaughter, Amy, to secretly salvage a sunken Nazi submarine that holds the key to keeping the dream of a data haven afloat. But soon their scheme brings to light a massive conspiracy with its roots in Detachment 2702 linked to an unbreakable Nazi code called Arethusa. And it will represent the path to unimaginable riches and a future of personal and digital liberty...or to universal totalitarianism reborn.

A breathtaking tour de force, and Neal Stephenson's most accomplished and affecting work to date, Cryptonomicon is profound and prophetic, hypnotic and hyper-driven, as it leaps forward and back between World War II and the World Wide Web, hinting all the while at a dark day-after-tomorrow. It is a work of great art, thought and creative daring; the product of a truly iconoclastic imagination working with white-hot intensity.

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Additional Information

Publisher
Spectra
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Published on
Aug 26, 2003
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Pages
480
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ISBN
9780553898194
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Language
English
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Genres
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Cyberpunk
Fiction / Science Fiction / General
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Content protection
This content is DRM protected.
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Eligible for Family Library

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"Fans of LitRPG and video games need to be reading Christopher Keene." —Paul Mannering, President of SpecFicNZ, author of Engines of Empathy

After a terrible car accident paralyzes seventeen-year-old Noah Newbolt, he is hooked up to the innovative Dream Engine—a virtual reality helmet that immerses the player in an online fantasy game. The Dream Engine keeps Noah’s mind alive while doctors frantically work to heal his body, but dying in the game could send Noah into a coma, forever.

Meanwhile, Noah’s girlfriend, Sue, is suffering injuries from the same car crash, and the doctors grow confused when she seemingly fails to connect to the game. Then Noah encounters a mysterious avatar who suggests the last remnants of Sue’s consciousness are being held prisoner in the most dangerous part of the game.

Noah takes it upon himself to rescue Sue, allying himself with a group of high-level players. But as he rises through the ranks, his high status earns him the ire of top players across the world. Can Noah stay alive—and awake—long enough to save Sue and escape the game?

"An interesting new take on a classic concept and one of the few young adult-friendly LitRPGs out there. In Stuck in the Game, things are not what they seem!" —Apollos Thorne, author of Codename: Freedom and Underworld: Level Up or Die!

“Keene’s Stuck in the Game is a fun romp through a great fantasy world. The premise is unique, the pacing superb, the action tight. The pages turn themselves!” —Harmon Cooper, author of The Feedback Loop series, Fantasy Online series, and The Last Warrior of Unigaea trilogy

Second book in New York Times-bestselling author Tad Williams's cyberpunk fantasy series • “Tad Williams is the brightest and best of the fantasists.” ―Neil Gaiman, author of American Gods 

Otherland. In many ways it is humankind's most stunning achievement: a private, multidimensional universe built over two generations by the greatest minds of the twenty-first century. But this most exclusive of places is also one of the world's best kept secrets, created and controlled by an organization made up of the world's most powerful and ruthless individuals, a private cartel known—to those who know of their existence at all—as The Grail Brotherhood.

Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever.

And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland. But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world.

And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows—in one form or another—through all the worlds.

But the odds seem to be completely against them as they—and the one outsider with whom they might join forces—become hopelessly lost in realms where an Ice Age tribe's fears can only be quenched in blood...where insects are as large and deadly as dinosaurs...where they are caught in the war between a man made of straw and one made of tin...where cartoon ads take on a life of their own...where humans strive to survive in the aftermath of an alien invasion...and where one among their party is actually The Grail Brotherhood's most terrifying weapon—a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth...

With this extraordinary first volume in what promises to be an epoch-making masterpiece, Neal Stephenson hacks into the secret histories of nations and the private obsessions of men, decrypting with dazzling virtuosity the forces that shaped this century. As an added bonus, the e-book edition of this New York Times bestseller includes an excerpt from Stephenson's new novel, Seveneves.

In 1942, Lawrence Pritchard Waterhouse—mathematical genius and young Captain in the U.S. Navy—is assigned to detachment 2702. It is an outfit so secret that only a handful of people know it exists, and some of those people have names like Churchill and Roosevelt. The mission of Waterhouse and Detachment 2702—commanded by Marine Raider Bobby Shaftoe-is to keep the Nazis ignorant of the fact that Allied Intelligence has cracked the enemy's fabled Enigma code. It is a game, a cryptographic chess match between Waterhouse and his German counterpart, translated into action by the gung-ho Shaftoe and his forces.

Fast-forward to the present, where Waterhouse's crypto-hacker grandson, Randy, is attempting to create a "data haven" in Southeast Asia—a place where encrypted data can be stored and exchanged free of repression and scrutiny. As governments and multinationals attack the endeavor, Randy joins forces with Shaftoe's tough-as-nails granddaughter, Amy, to secretly salvage a sunken Nazi submarine that holds the key to keeping the dream of a data haven afloat. But soon their scheme brings to light a massive conspiracy with its roots in Detachment 2702 linked to an unbreakable Nazi code called Arethusa. And it will represent the path to unimaginable riches and a future of personal and digital liberty...or to universal totalitarianism reborn.

A breathtaking tour de force, and Neal Stephenson's most accomplished and affecting work to date, Cryptonomicon is profound and prophetic, hypnotic and hyper-driven, as it leaps forward and back between World War II and the World Wide Web, hinting all the while at a dark day-after-tomorrow. It is a work of great art, thought and creative daring; the product of a truly iconoclastic imagination working with white-hot intensity.

Vividly imagined, stunningly prophetic, and epic in scope, The Diamond Age is a major novel from one of the most visionary writers of our time

Decades into our future, a stone’s throw from the ancient city of Shanghai, a brilliant nanotechnologist named John Percival Hackworth has just broken the rigorous moral code of his tribe, the powerful neo-Victorians. He's made an illicit copy of a state-of-the-art interactive device called A Young Ladys Illustrated Primer  Commissioned by an eccentric duke for his grandchild, stolen for Hackworth's own daughter, the Primer’s purpose is to educate and raise a girl capable of thinking for herself. It performs its function superbly. Unfortunately for Hackworth, his smuggled copy has fallen into the wrong hands.

Young Nell and her brother Harv are thetes—members of the poor, tribeless class.  Neglected by their mother, Harv looks after Nell.  When he and his gang waylay a certain neo-Victorian—John Percival Hackworth—in the seamy streets of their neighborhood, Harv brings Nell something special: the Primer.

Following the discovery of his crime, Hackworth begins an odyssey of his own. Expelled from the neo-Victorian paradise, squeezed by agents of Protocol Enforcement on one side and a Mandarin underworld crime lord on the other, he searches for an elusive figure known as the Alchemist.  His quest and Nell’s will ultimately lead them to another seeker whose fate is bound up with the Primer—a woman who holds the key to a vast, subversive information network that is destined to decode and reprogram the future of humanity.
Winner of the Hugo and Nebula Awards: A futuristic masterpiece, “perhaps the most important war novel written since Vietnam” (Junot Díaz).
 
In this novel, a landmark of science fiction that began as an MFA thesis for the Iowa Writers’ Workshop and went on to become an award-winning classic—inspiring a play, a graphic novel, and most recently an in-development film—man has taken to the stars, and soldiers fighting the wars of the future return to Earth forever alienated from their home.
 
Conscripted into service for the United Nations Exploratory Force, a highly trained unit built for revenge, physics student William Mandella fights for his planet light years away against the alien force known as the Taurans. “Mandella’s attempt to survive and remain human in the face of an absurd, almost endless war is harrowing, hilarious, heartbreaking, and true,” says Pulitzer Prize–winning novelist Junot Díaz—and because of the relative passage of time when one travels at incredibly high speed, the Earth Mandella returns to after his two-year experience has progressed decades and is foreign to him in disturbing ways.
 
Based in part on the author’s experiences in Vietnam, The Forever War is regarded as one of the greatest military science fiction novels ever written, capturing the alienation that servicemen and women experience even now upon returning home from battle. It shines a light not only on the culture of the 1970s in which it was written, but also on our potential future. “To say that The Forever War is the best science fiction war novel ever written is to damn it with faint praise. It is . . . as fine and woundingly genuine a war story as any I’ve read” (William Gibson).
 
This ebook features an illustrated biography of Joe Haldeman including rare images from the author’s personal collection.
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