Bestselling author and master storyteller Neil Gaiman here presents a breathtaking collection of tales that may chill or amuse readers—but always embrace the unexpected:
These eleven stories illuminate the real and the fantastic, and will be welcomed with great joy by Neil Gaiman's many fans as well as by readers coming to his work for the first time.
So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture.
And someone seems to have misplaced the Antichrist . . .
Drawn from Gaiman’s trove of published speeches, poems, and creative manifestos, Art Matters is an embodiment of this remarkable multi-media artist’s vision—an exploration of how reading, imagining, and creating can transform the world and our lives.
Art Matters bring together four of Gaiman’s most beloved writings on creativity and artistry:“Credo,” his remarkably concise and relevant manifesto on free expression, first delivered in the wake of the Charlie Hebdo shootings“Make Good Art,” his famous 2012 commencement address delivered at the Philadelphia University of the Arts“Making a Chair,” a poem about the joys of creating something, even when words won’t come“On Libraries,” an impassioned argument for libraries that illuminates their importance to our future and celebrates how they foster readers and daydreamers
Featuring original illustrations by Gaiman’s longtime illustrator, Chris Riddell, Art Matters is a stirring testament to the freedom of ideas that inspires us to make art in the face of adversity, and dares us to choose to be bold.
Odd, a young Viking boy, is left fatherless following a raid. In his icy, ancient world there is no mercy for an unlucky soul with a crushed foot and no one to protect him. Fleeing to the woods, Odd stumbles upon and releases a trapped bear…and then Odd's destiny begins to change.
The eagle, bear, and fox Odd encounters are Norse gods, trapped in animal form by the evil frost giant who has conquered Asgard, the city of the gods. Now our hero must reclaim Thor's hammer, outwit the frost giants and release the gods…
With InterWorld trapped by HEX and his only other companion—the mysterious Time Agent Acacia Jones—missing in action, Joey's the only one left. Though injured and alone, he refuses to give up. How can he, when all the worlds are depending on him?
As the threat of FrostNight looms ever closer, Joey seeks out more of his fellow Walkers across the Altiverse, training them as fast as he can and trying to track down InterWorld Base Town along the way. But even a solid team of recruits—including Acacia's brother, Avery, who's not a recruit so much as a tenuous ally—can't prepare Joey for the ultimate showdown with InterWorld's enemies, old and new.
Joey never wanted to be in charge. But he's the one everyone is looking to now, and he'll have to step up if he has any hope of saving InterWorld, the Multiverse, and everything in between.
Eternity's Wheel is the heart-pounding conclusion to the InterWorld series, full of time and space travel, magic, science, and the bravery of a young boy who must now face his destiny as a young man.