Designing Reality: How to Survive and Thrive in the Third Digital Revolution

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That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything
Two digital revolutions--computing and communication--have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.
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About the author

Neil Gershenfeld has been called the intellectual father of the maker movement. He leads MIT's Center for Bits and Atoms, and is the founder of the global network of over 1,000 community fab labs.
Alan Gershenfeld is president of E-Line Media and former chairman of Games for Change. He is currently working with the Center for Bits and Atoms and Fab Foundation on a DARPA funded game to fire the imagination of a generation around the future of digital fabrication.
Joel Cutcher-Gershenfeld is a professor at the Heller School for Social Policy and Management at Brandeis University and former president of the Labor and Employment Relations Association. He is a pioneer in high performance work systems and has led U.S. and global mapping of stakeholder alignment around digital fabrication.
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Additional Information

Publisher
Basic Books
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Published on
Nov 14, 2017
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Pages
304
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ISBN
9780465093489
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Features
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Language
English
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Genres
Business & Economics / Industries / Computers & Information Technology
Business & Economics / Industries / Manufacturing
Political Science / Labor & Industrial Relations
Technology & Engineering / Manufacturing
Technology & Engineering / Social Aspects
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Content Protection
This content is DRM protected.
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Available on Android devices
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Eligible for Family Library

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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

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