Fire & Ice (book 1 Icefire Trilogy)

Icefire Trilogy

Book 1
Patty Jansen
243
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"Love the writing, characters and story." --Kevin Anderson, author of the Dune novels about the Icefire story on which this fantasy series is based.

Deep under the City of Glass in the frozen southern land, an age-old machine called the Heart of the City radiates a power which locals call icefire. Most citizens are immune to it, but a few, always born with physical disabilities, can bend it to their will. For fifty years, the ruling Eagle Knights, who fly on the back of giant birds, have killed these Imperfects, fearing the return of the old royal family, who used icefire to cut out people's hearts, turning them into ghostly servitors. 
The old king's grandson Tandor only sees the good things icefire brought: power and technology now forgotten while the people of the south live in dire poverty. He's had enough of seeing his fellow kinsfolk slaughtered by ignorant Knights, of Imperfect babies being abandoned on the ice floes to be eaten by wild animals. His grandfather's diary tells him how to increase the beat of the Heart the first step to making the land glorious once more. Arrogant as he is, he sets the machine in motion. All he needs is an army of Imperfect servitors to control the resulting power.
Isandor is Imperfect, an ex-Knight apprentice, betrayed by his best friend and running for his life. 
The queen Jevaithi is Imperfect, living like a prisoner amidst leering Knights, surviving only because the common people would rebel if their beloved queen were harmed. 
Both are young and desperate and should be grateful that Tandor wants to rescue them from their hopeless situations. Or so he thinks. The youngsters, however, have no inclination to become heartless ghosts, but while they defy Tandor, the Heart beats, and he alone cannot control its power.

For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin.

free, freebie, dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears, fantasy free books, fantasy series

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The second quickest way to get yourself killed when dealing with Coldi people of the planet Asto is to look a superior in the eye. The Coldi people possess an instinct that demands the formation of hierarchical networks in which every person has a prescribed place. These networks provide stability. They also place one person at the top.
Ezhya Palayi is that person.
After having been released by his previous employers, Cory Wilson not only depends on Ezhya Palayi for his income, but he has developed an unusually friendly relationship with this man whom people on Earth would call an absolute dictator, but whose reign is benign.
The third-quickest way to get yourself killed when dealing with Coldi people is when the leader you depended on for support is suddenly no longer there, as when he goes missing because the system society relies on for interstellar travel goes down.
In a highly-strung hierarchical society, it won’t be long before someone else tries to claim the top spot, someone less benign, someone aggressive who is likely to destabilise peace between Asto and other worlds.
But by far the quickest way to get yourself killed is, as a non-Coldi outsider, to visit Asto and try to interfere in their hierarchical system, to mess with instincts you don’t feel yourself, and people who are much stronger than you.
Oh, and did you know that the average daytime temperature is well over 50 degrees C?

Will appeal to readers of C.J. Cherryh's science fiction, Lois McMaster Bujold's Miles series, Lindsay Buroker, John Scalzi and Orson Scott Card

Science Fiction series, space opera, aliens, thriller, political, Patty Jansen, Ambassador, scifi, sci fi, alien planet, alien society

3.8
243 total
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Additional Information

Publisher
Patty Jansen
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Published on
Oct 6, 2011
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Pages
300
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ISBN
9780987200952
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Language
English
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Genres
Fiction / Fantasy / Epic
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Content Protection
This content is DRM free.
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Available on Android devices
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Eligible for Family Library

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 Do make sure to read book 1 first. It's free.


Fifteen years ago, a brilliant scientist built a barrier against the dangerous power that radiates from the City of Glass in the southern land, allowing the citizens of Chevakia to live without fear of their lives. Since then, the democracy of Chevakia has prospered, with free-thinking scientists developing steam power and the beginnings of electricity.
But the power, which they call sonorics, controls the weather in Chevakia. 
Senator Sadorius han Chevonian is the country’s chief meteorologist. While taking measurements for his job, he is the first to notice a rapid rise of sonorics levels out-of-season. The senate is locked in trivial debate, and to make them listen, he has to take a step he never thought to make.
After the huge explosion of the machine they call the Heart of the City, Loriane has fled the southern land with the sorcerer Tandor, who hovers in and out of consciousness. But while Tandor isn’t speaking, she cannot confirm her fears that he caused the explosion, and that the child she carries has something to do with his twisted plans to seize power from the Eagle Knights who rule the City of Glass.
Just before the explosion, southern queen Jevaithi fled into Chevakia with her young lover Isandor. While they think they’re free of the tyranny of the Eagle Knights, it soon becomes clear something very bad has happened in the City of Glass soon after their escape. Something so bad that it sends waves of sonorics into Chevakia, causing even the Chevakians to flee. 
Several streams of refugees are heading for the Chevakian capital. Southerners by train, Chevakians by road, into a city that is tragically unprepared, a country in turmoil with a leader whose support hangs by the merest thread.

For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin.

dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears

 Please read books 1 and 2 first. Book 1 is free.


Following the destruction of the City of Glass through an explosion of sonorics, huge numbers of refugees have descended upon the Chevakian capital Tiverius. 
The refugees are mostly members of the rebel group Brotherhood of the Light, supporters of the old royal family. They are injured, scared and hungry, and few speak Chevakian. The young Queen Jevaithi and her lover Isandor are amongst them, safe from the Eagle Knights for now. 
Young Eagle Knight Carro is waiting in an old farmhouse with his fellow Knights for the order to invade the camp, capture the Queen and deliver her back to his father, where she will continue to live as imprisoned puppet for the Knights' tyranny.
The Chevakians know none of this, and struggle to contain the refugee population, and the dangerous sonorics contamination the people have brought from their ravaged country, contamination that defies Chevakian efforts to contain it, and is getting worse, not better.
In their struggle for power, the Brotherhood and the Knights disturbed something from an ancient and magic civilisation.
The sorcerer Tandor knows what happened, but he is on death row in a Chevakian jail.
The southern woman Loriane is aware of the things that are required, but she is amongst Chevakians who can't understand her.
The Chevakian proctor Sadorius han Chevonian could put the pieces of the puzzle together, but he is struggling to keep the peace, and besides, Chevakians don't believe in magic.
Meanwhile, the massive, and malevolent, sonorics cloud drifts towards the city, hungry for revenge.

For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin.

dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears, dragons

 Do make sure to read book 1 first. It's free.


Fifteen years ago, a brilliant scientist built a barrier against the dangerous power that radiates from the City of Glass in the southern land, allowing the citizens of Chevakia to live without fear of their lives. Since then, the democracy of Chevakia has prospered, with free-thinking scientists developing steam power and the beginnings of electricity.
But the power, which they call sonorics, controls the weather in Chevakia. 
Senator Sadorius han Chevonian is the country’s chief meteorologist. While taking measurements for his job, he is the first to notice a rapid rise of sonorics levels out-of-season. The senate is locked in trivial debate, and to make them listen, he has to take a step he never thought to make.
After the huge explosion of the machine they call the Heart of the City, Loriane has fled the southern land with the sorcerer Tandor, who hovers in and out of consciousness. But while Tandor isn’t speaking, she cannot confirm her fears that he caused the explosion, and that the child she carries has something to do with his twisted plans to seize power from the Eagle Knights who rule the City of Glass.
Just before the explosion, southern queen Jevaithi fled into Chevakia with her young lover Isandor. While they think they’re free of the tyranny of the Eagle Knights, it soon becomes clear something very bad has happened in the City of Glass soon after their escape. Something so bad that it sends waves of sonorics into Chevakia, causing even the Chevakians to flee. 
Several streams of refugees are heading for the Chevakian capital. Southerners by train, Chevakians by road, into a city that is tragically unprepared, a country in turmoil with a leader whose support hangs by the merest thread.

For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin.

dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears

#1 NEW YORK TIMES BESTSELLER • The thrilling history of the Targaryens comes to life in this masterly work by the author of A Song of Ice and Fire, the inspiration for HBO’s Game of Thrones.

Centuries before the events of A Game of Thrones, House Targaryen—the only family of dragonlords to survive the Doom of Valyria—took up residence on Dragonstone. Fire & Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart.

What really happened during the Dance of the Dragons? Why was it so deadly to visit Valyria after the Doom? What were Maegor the Cruel’s worst crimes? What was it like in Westeros when dragons ruled the skies? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel and featuring more than eighty all-new black-and-white illustrations by artist Doug Wheatley. Readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed.

With all the scope and grandeur of Gibbon’s The History of the Decline and Fall of the Roman Empire, Fire & Blood is the the first volume of the definitive two-part history of the Targaryens, giving readers a whole new appreciation for the dynamic, often bloody, and always fascinating history of Westeros.

Praise for Fire & Blood

“I love it so much. Fire & Blood is Martin Unbound . . . and I couldn’t put it down. . . . There’s an addictive quality to the prose that’s outright gossipy. . . . The obvious comparison here is J.R.R. Tolkien’s The Silmarillion. . . . Writing centuries after the events he’s describing, the Gyldayn voice complicates this game of thrones with a clash of perspectives and a storm of debatable facts. . . . Heavy stuff, but Fire & Blood flies.”—Entertainment Weekly

“A masterpiece of popular historical fiction.” —The Sunday Times

“The saga is a rich and dark one, full of both the title’s promised elements. . . . It’s hard not to thrill to the descriptions of dragons engaging in airborne combat, or the dilemma of whether defeated rulers should ‘bend the knee,’ ‘take the black’ and join the Night’s Watch, or simply meet an inventive and horrible end.”—The Guardian
 Please read books 1 and 2 first. Book 1 is free.


Following the destruction of the City of Glass through an explosion of sonorics, huge numbers of refugees have descended upon the Chevakian capital Tiverius. 
The refugees are mostly members of the rebel group Brotherhood of the Light, supporters of the old royal family. They are injured, scared and hungry, and few speak Chevakian. The young Queen Jevaithi and her lover Isandor are amongst them, safe from the Eagle Knights for now. 
Young Eagle Knight Carro is waiting in an old farmhouse with his fellow Knights for the order to invade the camp, capture the Queen and deliver her back to his father, where she will continue to live as imprisoned puppet for the Knights' tyranny.
The Chevakians know none of this, and struggle to contain the refugee population, and the dangerous sonorics contamination the people have brought from their ravaged country, contamination that defies Chevakian efforts to contain it, and is getting worse, not better.
In their struggle for power, the Brotherhood and the Knights disturbed something from an ancient and magic civilisation.
The sorcerer Tandor knows what happened, but he is on death row in a Chevakian jail.
The southern woman Loriane is aware of the things that are required, but she is amongst Chevakians who can't understand her.
The Chevakian proctor Sadorius han Chevonian could put the pieces of the puzzle together, but he is struggling to keep the peace, and besides, Chevakians don't believe in magic.
Meanwhile, the massive, and malevolent, sonorics cloud drifts towards the city, hungry for revenge.

For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin.

dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears, dragons

Dun Lady’s Jess: all woman, all heart…all horse. Courier mount Dun Lady's Jess accepts the hand of only one man: Carey of Anfeald. Together they race across rugged territories with the spell manuscripts no one else dares to carry, handling secrets with the potential to destroy worlds.

That is, until a treacherous wizard rips Lady and Carey apart in mid-run, tossing them across realities and turning Lady into Jess—a woman of fiery equine spirit and unyielding intent.

But Jess and Carey weren’t the only ones to tumble between worlds, and they aren’t the only ones looking for a way back. They definitely aren’t the only ones who want that deadly spell manuscript. And ultimately, only Jess—separated from the one person she trusts, flung into a new human form and culture—has the means to bring two worlds together and stop a wizard run amuck.

That is, if anyone can…

~~~~

 "....Dun Lady's Jess is unique. Durgin has created a character who is utterly believable as both horse and horse-in-human-body. The setup is brilliant: the magic that causes the transformation is not in the horse, but external, and the creature that is Dun Lady's Jess must adapt, must find an identity that works in both paradigms. Humans who encounter her, in either body, must also adapt to the reality that created her and that she represents. She cannot be, any longer, just another mare...she cannot be, ever, just another woman...."
--Excerpt from Elizabeth Moon's Forward for Dun Lady's Jess


"A thrill ride with a fantasy twist, neatly done by a knowledgeable author - short, sweet, and paced at a gallop, Dun Lady's Jess can't help but to win you over."
--Janny Wurts




"Horses, heroics, and magic--a great combination! I thoroughly enjoyed reading Dun Lady's Jess, a spirited and daring novel. I couldn't put it down."
--Kristen Britain, author of the Green Rider series


"Dun Lady's Jess is a wonderful read for those who are horse fans and those who are just plain fantasy fans or fans of great writing."
--Josepha Sherman, bestselling author/editor


"Dun Lady's Jess is everything a great fantasy ought to be: Exciting, moving, and utterly original. Doranna Durgin has spun a marvelous tale, set it in a world that feels as real as our own, and populated that world with characters who will stay with you long after you read the final page. An excellent book, which I highly recommend."
--David Coe, author of Winds of the Forelands & the LonTobyn Chronicle


"Jess is a tale of wonderfully diverse and riveting characters embroiled in extraordinary events, told with a deftness and care few authors can achieve. Once you begin, you won't be able to put it down until you know what happens -- and then you'll wish it never stopped. I highly recommend it."
--Diana Pharoah Francis, author of Path of Blood


"Dun Lady's Jess is an adventure story with heart. It's a unique idea, imaginatively explored. The characters are charming, and humanly flawed. The accurate equestrian touches are a pleasure to encounter, and Jess' reactions, particularly while she's still getting her feet under her, are surprisingly yet completely believable. Doranna Durgin offers the reader an unusual viewpoint of impressive versimilitude."
--Vonda McIntyre, Nebula and Hugo Award-winning author of The Moon and the Sun


"Durgin never fails to entertain with solid characters, good action, well-conceived plots, compelling narrative -- and her expert background in horses always provides a real -- and realistic! -- treat for readers. Jess is one of the most complex and likeable characters in fantasy fiction."
--Jennifer Roberson, author of the Karavans and Sword Dancer series

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