Secure in his position as the mighty Prince-warlock’s son, eighteen-year-old Basil is content with his solitary life of study and magic. He has a comfortable set of rooms in his father’s tower, he has his books and scrolls, and he is perfectly happy. Until the Warlockry Council summons him, and their demands sets his whole, safe existence tottering. Scared and unsure, he decides to run, and takes the first ship out of town. On board he meets Yarwan, the handsome midshipman, who awakens feelings he never knew existed.
Maud of the M'Brannoe, at nineteen already a mighty Kell warrioress, is about to graduate as a Lioness, a special duty officer answering to her Queen and no one else. The Prince-warlock asks her to fetch a certain boy from a pirate town, who could be double for his son. On their way back, someone sabotages their airship and the two find themselves marooned in an ill-reputed forest. Together, the young lioness and Jurgis the lookalike run for the coast and a ship home, while finding solace in each other’s arms.
Then the four young people meet, and Basil learns of a spell that might help him. Only the spell’s creator, the infamous Arrangh Warlock, disappeared nearly a century ago. When the four young people decide to go looking for him, they start on a path leading to an old war and unsolved mysteries that will change the world. Or kill them.
A spirited fantasy story of high adventure, sparkling humor and romantic love in an alternate earth setting of tropical islands, pirates, steamships and wyrms, where both magic and early modern technology flourish.
(From the 5* Review at: http://apocalypsebooked.com/bookreview-lioness-of-kell/)
Lioness of Kell is a long read in the tradition of high fantasy and it is worth every page of it.
If you are looking for a fantasy book with diversity in it then you should definitely check this out. You get POC main female character, a disabled character, and a queer relationship.
(From the 5* Review at: http://www.iheartreading.net/book-tour/book-review-lioness-of-kell-by-paul-e-horsman/)
I have to applaud Lioness of Kell for having one of the most diverse casts I’ve ever come across in a fantasy book. Here we see a female person of color in the role of the protagonist, and instead of jumping to stereotypes, Maud is realistic, genuine, a regular person, with flaws and troubles.
(From the 4* Review at: https://booksandashes.wordpress.com/)
From the world building to the storytelling and its pace, Lioness of Kell is a great book that is different from so many of the other books in the fantasy genre.
Recommend?: Yes definitely! I would be crazy not to recommend a book that features a WoC as the main protagonist, a character with a lame foot, and a non-heterosexual relationship!
Paul E. Horsman (1952) is a Dutch and International Fantasy Author. Born in the sleepy garden village of Bussum, The Netherlands, he now lives in Roosendaal, a town on the Dutch border with Belgium.
He has been a soldier, salesman, scoutmaster and from 1995 teacher of Dutch as a Second Language to refugees from all over the globe.
Since 2012, he is a full-time writer of epic light fantasy adventures. His works have been both published in The Netherlands, and internationally.
Follow Eskandar and his friends in The Pirates of Brisa, Book 2 of Wyrms of Pasandir, a grand fantasy adventure in a world of wyrms, steamships, magic and mayhem!
Pottermore has now launched the Wizarding World Book Club. Visit Pottermore to sign up and join weekly Twitter discussions at WW Book Club.
Muus found the mysterious blue stone that crashed down near his home. Now he is both a Runemaster, learning the terrible power of the runes, and the Shardheld, on whose shoulders rests the fate of the world's magic. He is desperately trying to resist the pull of the skyshard before it takes over his mind. Step by step, Fate brings him nearer to Falrom, the Burning Land, and the standing stone that waits for the skyshard.
Kjelle is the dispossessed Lord, whose disgruntled men are the Norden's line of defense against hordes of Fynni barbarians plundering the lands. He has to stop the Fynni from reaching their goal, the return of the Old Gods and with them, all the horrors from the distant past.
Tuuri, follower of the powerful warlord bent on conquering the north. Troubled by doubts, hatred of his Fynni heritage, hunted by both sides of the conflict, he hurries south to a choice he doesn't yet know he has to make.
Birthe, widow and mother at sixteen, both Völva - mistress of the magic of the Nords - and huntmaster, accompanies Kjelle in the hope of finding a new purpose now everyone she loved, is dead.
Moirra, the Un-a-Dach druidess, small, doughty and wise, joins Muus on his journey to Falrom, the Burning Land. But she has secrets in her past, and a purpose she doesn’t speak of.
And there are others, like the far too clever boy Hraab, the young Prince Ottil, the fearsome bear berserker Ajkell and the Lady Paladin Valiantrude. Join them on their journeys through danger in the lands of Brytanna, Gaul and Lotharn, for theirs is high adventure in a world filled with rebels, Vikings and idolaters of false Gods.
Follow their gripping story in Runemaster, the second book of The Shardheld Saga. An epic tale of magic, sword fighting, love and betrayal.
After that hard-fought battle, most warlocks returned to the Continent, leaving New Winsproke without a purpose. The town fell into a decline, many people were unemployed and businesses closed for want of customers and suppliers. Up for grabs for an enterprising girl!
Shaw decides to resurrect New Winsproke. She buys the old Emporium, a nearly broke arcane shopping center, and starts rebuilding it. She reopens the old shipyard, the aerodrome and a weaving mill where they produce flying carpets, and slowly the town comes alive again.
Then Shaw finds Brisan pirates lurking nearby, plundering the local power crystal mine. Somebody has to do something about those darn pirates! Of course Shaw knows that somebody is she, and that something will be very drastic.
This adventure will change the fate of a kingdom, alter the political world, and influence the lives of many people all over Malgarth. It also brings Shaw into direct conflict with Nimmendal, the feared jinn pirate kingpin of Angsthafn, who terrorizes the seas for thousands of miles around...
Trade had been Shaw’s life, her dream, her future – until a terrible fire destroyed her parents and their business. Now the 15-year-old orphan follows the wyrmcaller, using her mercantile genius to sell his honestly gained loot and finance his battle against pirates and jinn.
When Wyrmcaller Eskandar leaves for the north, she gets the chance to branch out. A large cargo of confiscated foreign goodies brings in much more gold than she had expected, and with that money she opens her first trade center.
Armed with her inborn stubbornness and her fire-hardened will to become a powerful trader, she dives into the business world of the Weal Nations; battling scheming financiers and protecting the rights of the people she employs.
Aided by Nate, the only true love in her life, she fights her enemies on land and at sea, conquering pirate vessels, islands and important companies on her way to become a rich and powerful High Merchant.
Opgejaagd door de valse jarl Rannars moordzuchtige soldaten gaat hij op een hachelijke tocht door de besneeuwde wouden van de Norden naar Falrom, het verloren Brandende Land, waar de machtige Kalmanir steen op hem en de magie van de Shard wacht.
Muus is niet de enige die door de onbedwingbare wil van de Shard wordt voortgedreven. Zijn voormalige meester Kjelle, erfgenaam van een rijk zilvermijngoed; Birthe, tienerweduwe, wijsvrouw en boogschutter; kleine Hraab met zijn vreemde onwereldse wijsheid; de afgezette jonge prins Ottil van de Norden en anderen volgen hem naar het zuiden.
Bang om de levens van zijn vrienden te riskeren, ontvlucht Muus aan al zijn metgezellen behalve Moirra, het meisje dat van hem houdt, en samen reizen de twee naar het vurige Falrom, om de Kalmanir te bereiken voordat de vijand hen vindt. Zou jarl Rannar de Shard in handen krijgen, dan betekent dat de terugkeer van de wrede, waanzinnige Goden van Toen en hun wereld van oeroude monsters, en Muus is bereidt te sterven om dat te voorkomen.
Zijn vrienden zijn niet van plan op te geven, en zo gaat de wedloop van start.