The Abhorsen Sabriel and King Touchstone are missing, leaving only Lirael—newly come into her inheritance as the Abhorsen-in-Waiting—to stop the Destroyer. If Orannis's unspeakable powers are unleashed, it will mean the end of all Life. With only a vision from the Clayr to guide her, and the help of her companions, Sam, the Disreputable Dog, and Mogget, Lirael must search in both Life and Death for some means to defeat the evil destructor—before it is too late. . . .
For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line—or perishing along with the rest of the world. And only one can win.
West Bengal, India: Maccabee is Playing to win. He has Earth Key and Sky Key and he is determined to find Sun Key. But in Endgame, fate can turn in the blink of an eye. He must Play carefully. He must watch his back.
Kolkata, India: An Liu is Playing for death. His goal: stop Endgame, and take the world down with him.
Sikkim, India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is to stop Endgame. Sun Key must not be found.
No matter what they’re Playing for, all of the remaining Players have one thing in common: they will end the game, but on their own terms.
Lirael has never felt like a true daughter of the Clayr. Abandoned by her mother, ignorant of her father's identity, Lirael resembles no one else in her large extended family living in the Clayr's glacier. She doesn't even have the Sight—the ability to see into possible futures—that is the very birthright of the Clayr. Nevertheless she must undertake a desperate mission under the growing shadow of an ancient evil—one that opposes the Royal Family, blocks the Sight of the Clayr, and threatens to break the very boundary between Life and Death itself. With only her faithful companion, the Disreputable Dog, to help her, Lirael must find the courage to seek her own hidden destiny.
He's strapped to a chair. He's covered in blood and bruises. He hurts all over. And a strange voice outside the door just ordered his death.
The last thing he can remember, he was a normal high-school kid doing normal things--working on his homework, practicing karate, daydreaming of becoming an air force pilot, writing a pretty girl's number on his hand. How long ago was that? Where is he now? Who is he really?
And more to the point . . . how is he going to get out of this room alive?