게임개발자가 대우받는 북미취업가이드북

YeondooMedia
34
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 새로운 도전이라는 말은 언제나 멋있고, 가슴을 두근거리게 하지만 한편으로는 두려움이 앞서는 말입니다. 우리는 안좋은 일이 생길때마다 '에이 내가 이 나라를 떠야지.'라고 말하면서 사실 현실이라는 핑계와 두려움에 주저하게됩니다.
이 책은 이런 두려움을 모두 털어버린 사람의 모험담이자 그 노하우를 담은 자기계발서 입니다.

연세대학교 법대 출신. 
세계 최고의 게임개발사 렐릭의 수석 그래픽프로그래머.
Pope Kim.
한국에서 미래가 보장된 한 청년이 하고싶은 일을 찾아 캐나다로 이민. 
게임프로그래머가 되어 하고싶은 일을 하며 억대연봉자가 되기까지의 과정을 담았습니다.
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About the author

2006년 ~ 2008년: Blue Castle Games(현 캡콤 밴쿠버) 렌더링 프로그래머

2007년 ~ 2010년: 캐나다 소재 The Art Institute of Vancouver 대학 교수

2008년 ~ 2012년: 캐나다 Relic Entertainment 선임 렌더링/그래픽스 프로그래머(Senior Graphics Programmer)

2012년 ~ 2013년: 스퀘어 에닉스/아이도스 몬트리올 선임 렌더링/그래픽스 프로그래머(Senior Graphics Programmer)

2013년 ~ 현재:  캐나다 EA 스포츠 Fifa 팀 선임 렌더링/그래픽스 프로그래머(Senior Graphics Programmer)


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Additional Information

Publisher
YeondooMedia
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Published on
Apr 11, 2012
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Pages
300
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ISBN
9788996890607
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Language
Korean
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Part of the difficulty of new comers to the
field of real-time graphics to grasp the concept of shaders stems from the fact
that most of the classic computer graphics literature concentrates more on the
graphics techniques you are trying to achieve (e.g. realistic lighting, post
processing effects). The classic literature either provides a heavily academic
explanation of shaders or barely contains explanations of what a shader
actually is, most of the time just providing some sample shader boiler plate
templates and leaving it at that. While there are also many books dedicated
exclusively to real-time 3D graphics shader programming, they either assume
working knowledge of shaders or barely touch on the basics in a way that is friendly
to new comers - and all of them assume that the only people writing shaders are
experienced programmers completely forgetting that, thanks to the advances in
tools, more and more shaders are now being written in a large part by artists.

With “Introduction to Shader Programming”,
Pope Kim has finally closed that big gap in the real-time 3D graphics
literature. This book is an invaluable teaching resource, filling the need for
anyone needing to understand how shaders work in a practical and
straightforward way, while teaching at the same time the bases needed for
understanding more advanced shader books and techniques in a very friendly
manner. Thanks to this book, shaders will no longer be black magic but useful
tools for anyone interested in the subject.
                                                           







- Daniel Barrero, PhD



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