Satan's Arrow

Xlibris Corporation
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The method of operation (MO), of this killer is complex and gruesome. All of his victims are women between the ages of twenty and thirty and they are all attractive brunettes, either artists or patrons of the arts in and around the Washington, D.C. area, and their bodies are found in secluded areas in the counties surrounding Washington, D.C. In all the cases, the women are abducted and taken somewhere to be raped and tortured, later taken to the place of execution where, in a satanic ritual, they are sodomized and then crucified upside-down, and then killed by an arrow through the heart. The killings had begun thirteen years ago and then suddenly stopped with the fourth victim. After an apparent long cooling-off period of eleven years, the killings begin again two years ago and the F.B.I. task force was augmented. Special Agent Adrian DeWinter, sixty-two, and the most experienced and successful agent in the field is appointed Lead-Investigator, and special agent Vivian Dubary, twenty-nine, is made Co-Investigator. A new murder, with the victim discovered in Rock Creek Park, in Washington, D.C., yields only moderate leads. The psychotic killer is meticulous, but is partially identified by a family of hikers. Vivian goes undercover as an artist at the popular Torpedo Factory Art Center in Alexandria hoping to attract the murderer, while Adrian, with a close-nit team, investigates the Satanic Church, leading to an apparent dead end. The (UNSUB) unknown subject, is cornered in two shoot-outs with police and, on both occasions he kills them all with a powerful hunting rifle, no witnesses, but the task force is slowly closing in. In the meantime, Adrian is contacted by the Society for Paranormal Analysis and is informed that a four-year old girl, Becky Williams, may be a genuine case of past-life memories, a reincarnation of Cameron Summers, the fourth victim thirteen years ago. As Adrian explores this direction on his own, Becky reveals vital information leading to the identification of the murderer. Combined with Vivian’s undercover operations, the investigators successfully identify the killer. But without solid evidence they have to resort to a dangerous trap which leads to an exciting violent end. Filled with horrible serial murders; police shoot-outs, factually based F.B.I. investigation methods, a delving into the world of art, Satanism, and a case of genuine reincarnation, Satan’s Arrow is a paranormal thriller with unique twists and turns, entry into the dark dimensions of a psychotic mind, and an interesting surprise ending.
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Additional Information

Publisher
Xlibris Corporation
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Published on
Jan 22, 2016
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Pages
286
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ISBN
9781514449905
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Language
English
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Genres
Fiction / Mystery & Detective / General
Fiction / Thrillers / General
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Content Protection
This content is DRM protected.
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Available on Android devices
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Ernest Cline
The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?
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