Making **games** can be as simple as playing your own "house rules" version of Rock Paper Scissors. Making **video games** is usually far more complicated. The intent of this book and included resources is to get close to that simple approach: play and change a video game to make it your own.
Go at your own pace and choose your own path along the way. You can read straight through if you'd like. However this book has decision points along the way, that allow you to take your own path through the work.
Learn by doing. Hands-on construction of video games. This book has a variety of illustrations, audio, and code resources to present video game design and development ideas. Explore the material in anyway you find most helpful.
Who is this book for? Do I need to be a gamer, coder, or artist? This book is for anyone curious about making video games. It's for anyone who wants to invent their own rules, art, and/or sound and have it live within a video game.
50 achievements await, including 5 extra difficult CHALLENGE ACHIEVEMENTS. All 50 achievements help you track your progress learning and exploring.
Topics include game design, web development basics, learning to code, learning to change the look, sound, and behavior of the game Underwater Tomato Ninja.
Rob Stenzinger is a user experience designer, illustrator, creative coder, and podcaster. He lives in sometimes boiling, sometimes frozen Minnesota with his wife, daughter and cat in a house full of video games, musical instruments, and art supplies.
He believes that gaming gives us a platform to explore and learn art, science, math, design, storytelling, most anything really.
In addition to providing User Experience and Game Design consulting, Rob is the creator of the comic [Art Geek Zoo: The Way of Sound](http://agz.me), the video game [Guitar Fretter](http://guitarfretter.com) and co-host of the [Lean Into Art Cast](http://leanintoart.com).
Once you're familiar with the basic components of the software, you'll learn how to use Kali through the phases of the penetration testing lifecycle; one major tool from each phase is explained. The book culminates with a chapter on reporting that will provide examples of documents used prior to, during and after the pen test.
This guide will benefit information security professionals of all levels, hackers, systems administrators, network administrators, and beginning and intermediate professional pen testers, as well as students majoring in information security.Provides detailed explanations of the complete penetration testing lifecycleComplete linkage of the Kali information, resources and distribution downloadsHands-on exercises reinforce topics
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.What you will learnGet started with the Godot game engine and editorOrganize a game projectImport graphical and audio assetsUse Godot’s node and scene system to design robust, reusable game objectsWrite code in GDScript to capture input and build complex behaviorsImplement user interfaces to display informationCreate visual effects to spice up your gameLearn techniques that you can apply to your own game projectsWho this book is for
Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.