New features of the 2nd Edition:
Computer Vision is a rapidly expanding area and it is becomingprogressively easier for developers to make use of this field dueto the ready availability of high quality libraries (such as OpenCV2). This text is intended to facilitate the practical use ofcomputer vision with the goal being to bridge the gap between thetheory and the practical implementation of computer vision. Thebook will explain how to use the relevant OpenCV library routinesand will be accompanied by a full working program including thecode snippets from the text. This textbook is a heavilyillustrated, practical introduction to an exciting field, theapplications of which are becoming almost ubiquitous. We arenow surrounded by cameras, for example cameras on computers &tablets/ cameras built into our mobile phones/ camerasin games consoles; cameras imaging difficult modalities (such asultrasound, X-ray, MRI) in hospitals, and surveillance cameras.This book is concerned with helping the next generation of computerdevelopers to make use of all these images in order to developsystems which are more intuitive and interact with us in moreintelligent ways.Explains the theory behind basic computer vision and provides abridge from the theory to practical implementation using theindustry standard OpenCV librariesOffers an introduction to computer vision, with enough theoryto make clear how the various algorithms work but with an emphasison practical programming issuesProvides enough material for a one semester course in computervision at senior undergraduate and Masters levels Includes the basics of cameras and images and image processingto remove noise, before moving on to topics such as imagehistogramming; binary imaging; video processing to detect and modelmoving objects; geometric operations & camera models; edgedetection; features detection; recognition in imagesContains a large number of vision application problems toprovide students with the opportunity to solve real problems.Images or videos for these problems are provided in the resourcesassociated with this book which include an enhanced eBook
Through a series of recent breakthroughs, deep learning has boosted the entire field of machine learning. Now, even programmers who know close to nothing about this technology can use simple, efficient tools to implement programs capable of learning from data. This practical book shows you how.
By using concrete examples, minimal theory, and two production-ready Python frameworks—scikit-learn and TensorFlow—author Aurélien Géron helps you gain an intuitive understanding of the concepts and tools for building intelligent systems. You’ll learn a range of techniques, starting with simple linear regression and progressing to deep neural networks. With exercises in each chapter to help you apply what you’ve learned, all you need is programming experience to get started.Explore the machine learning landscape, particularly neural netsUse scikit-learn to track an example machine-learning project end-to-endExplore several training models, including support vector machines, decision trees, random forests, and ensemble methodsUse the TensorFlow library to build and train neural netsDive into neural net architectures, including convolutional nets, recurrent nets, and deep reinforcement learningLearn techniques for training and scaling deep neural netsApply practical code examples without acquiring excessive machine learning theory or algorithm details
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.