Fluid Simulation for Computer Graphics, Second Edition: Edition 2

CRC Press
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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods
  • The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

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    Additional Information

    Publisher
    CRC Press
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    Published on
    Sep 18, 2015
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    Pages
    263
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    ISBN
    9781482232844
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    Best For
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    Language
    English
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    Genres
    Computers / Computer Graphics
    Computers / Digital Media / Video & Animation
    Computers / General
    Computers / Programming / Games
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    Content Protection
    This content is DRM protected.
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    Eligible for Family Library

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