Growing up in the Pacific Northwest [Hoquiam, Washington], Robert L. Slater wanted to be an astronaut or a rock star. At 42, he gave up those dreams to become a writer of science fiction and fantasy, where he can pretend to be both.
Like some of his characters, he has a propensity for speaking in lines from 80s movies, drinking Mountain Dew and eating pizza. He loves music as a listener, a zealous fan, a guitar player, and a singer/songwriter.
Thrown into a relentless war against the forces of darkness, fifteen-year-old Marlow Green and his squad of secret soldiers must fight for control of the Devil’s Engines—ancient, infernal machines that can make any wish come true, as long as you are willing to put your life on the line. But after a monstrous betrayal, Marlow, Pan and the other Hellraisers find themselves on the run from an enemy with horrific powers and limitless resources—an enemy that wants them dead at all costs. Failure doesn’t just mean a fate worse than death for Marlow, it means the total annihilation of the world. And when all looks lost and the stakes couldn’t be higher, just how far is he willing to go?
In the second book of The Devil's Engine trilogy, Alexander Gordon Smith has written another of his signature thrilling, fast-paced Faustian horror story that turns the tables on the battle between good and evil.
This standalone story features events at the intersection between the worlds of my companion series THE FLENSE and BUNKER 12.
Requiring no more than the slightest skin-to-skin contact, the Flense spread across the globe with ruthless speed and stealth, decimating mankind before it was barely even aware of it. The infected were turned into soulless creatures, Wraiths, which wrought destruction upon anyone and anything in their path.
Secure inside ten isolated bunkers are Humanity's tattered remains, each working tirelessly to unravel the mystery of the scourge. But the bunkers were never meant to protect forever. In fact, they were never meant to protect at all.
CONTAIN (BUNKER 12 series pilot): Three years. That's how long Finnian Bolles has been hiding inside the impregnable walls of the hydroelectric complex known as Bunker 8. Three years, with enough resources to last him and the other thirty survivors three more.
But then a series of disturbing events culminates in the sudden appearance of a stranger at their door. Before he too falls victim to the mysterious sickness known as the Flense, he warns them of a fate more horrific than the one they've been avoiding. But to prevent it, they must leave and seek a place many insist doesn't exist, a mythical twelfth bunker.
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THE FLENSE (companion series to BUNKER 12)
Hundreds die in a fiery train crash in northern China. A cargo ship smuggling refugees is lost to calm seas off the Libyan coast. Entire villages in Ghana are abandoned overnight.
Contracted by an apocalypse prepper group to investigate a series of seemingly disconnected global tragedies, a young freelance medical reporter, Angelique de l'Enfantine, uncovers a disturbing pattern: each event is preceded by the sudden spread of a mysterious ailment and is followed by the appearance of a man dressed in black and silver who witnesses claim is the devil himself. Are the tragedies harbingers of an impending biblical catastrophe or practice runs of a fanatical organization bent on global annihilation?
With each event more grisly than the last and the risk to her life growing, Angel must ask herself if her sponsors are using her to advance their own paranoid agenda.
THE FLENSE consists of 4 full-length novels (also serialized into 12 novella-length installments of ~100 pages each) beginning Jul 2015
From the creator of the highly acclaimed epic cyberpunk series GAMELAND
GAMELAND SERIES DESCRIPTION
Built in the middle of Long Island’s abandoned industrial wasteland is a hundred-square-mile virtual reality arcade where the rich and privileged compete in a high-stakes game and the undead are their real-life avatars. There are only two ways to get into this horrifying yet wildly addictive game. The first is by paid invitation. The second is by volunteering to become an Undead Player.
After finding themselves trapped inside a massive gaming arcade in the middle of Long Island's abandoned wasteland, a group of young computer hackers must figure out how to escape while staying out of the clutches of its undead inhabitants and their living controllers.
Get Episodes 1 & 2 free: A reckless end-of-summer prank sends six hackers trespassing onto abandoned Long Island hoping for a glimpse of the victims of the decade-old outbreak.
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